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	<title>The Modern Day Pirates &#187; Video Games</title>
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	<description>The Geek Collective</description>
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		<title>We Can Be Heroes</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/09/we-can-be-heroes/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/09/we-can-be-heroes/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 17:10:46 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5559</guid>
		<description><![CDATA[Reading this article from Pop Matters inspired me to ponder the Apocalypse. Or, more specifically, the alternate reality settings many of our favorite games use to tell their stories. I favor the post-Apocalyptic settings because I think they provide an interesting landscape that speaks to the potentiality of society’s downfall in a variety of ways. We [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/ApocalypseRadio_-_30330ludd_w.jpg"><img class="size-full wp-image-5560 alignright" style="margin-left: 10px; margin-right: 10px;" title="ApocalypseRadio_-_30330ludd_w" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/ApocalypseRadio_-_30330ludd_w.jpg" alt="" width="363" height="281" /></a></p>
<p>Reading <a href="http://www.popmatters.com/pm/post/126152-you-say-apocalypse-i-say-retro-chic">this article</a> from Pop Matters inspired me to ponder the Apocalypse. Or, more specifically, the alternate reality settings many of our favorite games use to tell their stories. I favor the post-Apocalyptic settings because I think they provide an interesting landscape that speaks to the potentiality of society’s downfall in a variety of ways. We are often fighting against the disastrous results of what went wrong, searching for humanity amongst the rubble of corruption or supernatural force that has stolen control away. In Bioshock we are struggling to escape the mutated state of Andrew Ryan’s Utopia, because according to our perception what is happening in Rapture is <em>wrong</em>. We never see the mutations as a misstep in the progressive path of plasmid development and the game certainly doesn’t guide us into a scientific trial and error process to further Ryan’s dream. Why not? That story has potential as well. But in that context we are not saving a world gone wrong, we are assisting with its continual destruction. We are not heroes, we are villains.</p>
<p><span id="more-5559"></span></p>
<p>In Borderlands you cruise through Pandora, a world abandoned by its corporate leaders and sent into chaos. Now, I understand that Pandora is a fictional world, but it certainly can be seen as the alternate history of a world abandoned by its economic infrastructure and left to fend for itself. You play a set of characters trying to create order from the dog eat dog world that remains. Why not play a set of characters destined to promote the ruffians subversive behavior and provoke continual discordance? That scenario isn&#8217;t very humane and it doesn’t have a well placed end result that allows the player to feel heroic. I am currently playing Alan Wake and trying to save my wife from a perceived ‘Darkness’ by using ‘Light’ in a nightmare (alternate) reality. I could have easily played the part of the villain and directed the narrative from her point of view. But I want to save my wife and be a hero. I want to see the end cut scene where we reconcile and everything is glorious once again-<em>me and you against the world, dear</em>. I stayed strong to save the Princess even when she was ‘in another castle’ because I was Mario, the plumber with a heart of gold who could overcome all of the obstacles in his path to win her favor. I like being a hero. I don’t want to be a villain. I want to save the world from chaos and unrest over and over again in different ways. I want to feel as though I could handle any situation the universe could head our way-I’m prepared.</p>
<p>I was thinking about this when I spent a couple of hours back in Denerim (Aw, you thought Dragon Age was behind me? Think again!) last week playing the most recent DLC, The Darkspawn Chronicles. This time I was playing for the wicked team as a Hurlock assisting the Arch Demon in taking down Ferelden. It felt decidedly gross to slaughter all of your teammates one by one and I swear I almost choked up when I savagely gored Alistair to death. Even if I hadn’t spent 40+ hours loving my Warden party, I think it would still be strange to kill off the characters that are fighting for peace and harmony across the land. When I was playing as War in Darksiders I felt as though the widespread angel massacre was all in the name of justice and balance-same with Bayonetta, who was supposedly a character playing for the wrong side. There is always someone else whose evil nature outweighs your own (You think <em>I’m</em> bad? Check out this guy!).</p>
<p>I am sure there are plenty of games out there where you guide the most evil character you can think of to the high point of chaos, but I don’t think those are for me. I love being the savior and hero. And I especially love all of the storylines that craftily steer you through a post-Apocalyptic landscape where everyone is counting on you-whether you are saving your fellow man from corruption or saving the world from supernatural annihilation. And although a game centered on plasmid research and development might be interesting, using it to further Ryan’s megalomaniac dream just sounds f**king crazy.</p>
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		<title>PAX Report:  Dragon Age 2</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/09/pax-report-dragon-age-2/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/09/pax-report-dragon-age-2/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 19:40:14 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5691</guid>
		<description><![CDATA[The Dragon Age series has a lot going for it. A new and highly successful IP, Bioware is not leaving to rest upon its considerable laurels. After a run of glowing reviews, solid sales, and a seriously impressive string of downloadable add-ons, Bioware has begun unveiling the sequel, Dragon Age 2 in earnest. The CG [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Dragon-Age-2.jpg"><img class="alignright size-medium wp-image-5693" title="Dragon-Age-2" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Dragon-Age-2-300x204.jpg" alt="" width="300" height="204" /></a>The Dragon Age series has a lot going for it. A new and highly successful IP, Bioware is not leaving to rest upon its considerable laurels.  After a run of glowing reviews, solid sales, and a seriously impressive string of downloadable add-ons, Bioware has begun unveiling the sequel, <em>Dragon Age 2</em> in earnest.  The CG movie released a few weeks ago caused quite a stir, and at PAX the folks at the Bioware booth—all of whom are actually working on the game and most of whom worked on it&#8217;s predecessor—were kind enough to let us catch a glimpse of the 360 and PS3 versions of the game in action.</p>
<p><span id="more-5691"></span></p>
<p>First we were given a presentation by David, where he elucidated on the theory of the design team when it came to building a  successful and better sequel.  The problems, he said were &#8220;funneled into three big buckets.  Those became our big areas of improvement for <em>Dragon Age 2</em>.”</p>
<p>Problem the first:  The graphics.  More specifically, the graphics of the console version of the game.  “If you played<em> Dragon Age: Origins</em> on the PC, you will be happy with the graphics in the PC version <em>of Dragon Age 2</em>.  If you played <em>Dragon Age: Origins</em> on the console, you will be blown away by how much better <em>Dragon Age 2</em> looks.”  Also of note, the design team realized that the art direction in the  first game lacked serious cohesion, an issue we were told, that has been addressed in the sequel.</p>
<p>Problem the second:  Combat.  “A lot of people liked the fact that you could pause the game. You got to be a general.  The problem occurred when you un-paused the game.  You would go from thinking like a general to watching like a spectator.”  A tricky problem to fix, RPG players have become attached to the mechanic of being able to pause combat, and direct each of your characters in kind.</p>
<p>Their solution was simple:  “We&#8217;re going to still let you think like a general in <em>Dragon Age 2.</em> But once you start fighting, you&#8217;re going to fight like a Spartan.  Very action-oriented.  Very much in the heart of the battle.”  This is exciting news: the combat in the first game was intense, yet distanced.  Pushing a key and watching your warrior decapitate a Darkspawn a second later was nice, but lacked the tactile satisfaction of hitting that key and immediately watching your enemy&#8217;s extremities take a long-term  leave of absence from its torso.  It boils down to a simple philosophy:  “When you press a button, something awesome happens.”</p>
<p>Problem the third:  The story.  This was surprising—<em>Dragon Age: Origins</em> was a strong, challenging story full of genuinely moving moments and difficult decisions that had to be made.  How do you improve upon that which needs little improvement?</p>
<p>The answer was simple, and should make for a very strong and novel gaming experience.  “We&#8217;re going to improve [the story] by changing how we tell the story,” David said, “It&#8217;s a framed narrative.  A story that tells another story.”  This is a real innovation as far as RPG gaming goes.  Why?  David gave us two solid reasons.  First:  “We can cover much more time in history.  In <em>Dragon Age 2</em> we span ten years.  We are going to put you into the most important moments of the life of the main character.”  Second: the game will be “Much more reactive.  The problem with some of the choices you made, you didn&#8217;t see the outcome until the epilogue.  With the framed narrative, you see the results much faster.  This is our most responsive game to date.”  Coming from Bioware, how can this not get you excited?  Their storytelling is second to none, and it looks like they&#8217;ve managed to work some new ideas into what was already shaping up to be a great game.</p>
<p>We were allowed to catch a glimpse of the game in action as well.  Two of the games three classes were available for demoing, the rogue and warrior.  The first improvement we noticed was the combat speed.  The main character dashed around the fight, engaging several enemies at once with sweeping and brutal attacks.  The second was the differed feel of the two classes on display.  The warrior hacked through hordes of Darkspawn, while the rogue dodged around enemies before burying twin blades in his target.  It was satisfying, fun, and managed to genuinely refine a combat system that managed to be bloody and challenging into a combat system that was bloody, challenging, and a lot more fun to play.</p>
<p>The verdict?  We&#8217;re excited to dive back in to the world of Dragon Age.  Really, really excited.  Much as the improvements from<em> Mass Effect </em>to<em> Mass Effect 2</em> honed the experience of the game exponentially, Bioware has brought their considerable talents in innovation and storytelling to bear once again, and seemingly achieved the same result.</p>
<p><em>Dragon Age 2</em> is out March 8th, and if a strong story and brutal combat with terrifying monsters are your bag, then do yourself a favor and pick this one up.</p>
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		<title>Mafia II: It&#8217;s Mob Violence, Just Like Grandma Used to Make</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/09/mafia-ii-its-mob-violence-just-like-grandma-used-to-make/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/09/mafia-ii-its-mob-violence-just-like-grandma-used-to-make/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:19:36 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5611</guid>
		<description><![CDATA[As both a sandbox game junkie, as well as someone who loves mob movies that stereotype my Italian heritage, I knew I was going to have to pick up this title.  Mafia II takes you inside the life of a poor, Italian immigrant named Vito (big surprise with the choice of name by the way, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II-2.jpg"><img class="alignleft size-medium wp-image-5614" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II-2-300x238.jpg" alt="" width="300" height="238" /></a>As both a sandbox game junkie, as well as someone who loves mob movies that stereotype my Italian heritage, I knew I was going to have to pick up this title.  Mafia II takes you inside the life of a poor, Italian immigrant named Vito (big surprise with the choice of name by the way, also happens to be my middle name) who is brought over to America at a young age.  His father, a poor alcoholic dockworker doesn’t make enough to support the family, and Vito swears to himself he won’t end up like his father, and will do whatever it takes to make money and provide for himself and loved ones.  He teams up with his best friend, and future partner in crime Joe.  Starting out pulling small time jobs, and working their way up to bigger money making opportunities, they eventually make friends inside of organized crime.  Over the years they make the right connections, and it isn’t long until they become made men.</p>
<p><span id="more-5611"></span></p>
<p>While the plot of this game is every other mob movie you have seen rolled into one, the storyline stays compelling despite its lack of originality.  Mafia II does a few things very well, and one of them is a trend I have seen more and more in games, character development.  Historically a tactic more used in feature films, Mafia II makes you care for your criminal main character much in the way that many Mafia movies have as well.  It doesn’t matter that he is pumping rounds into someone’s head just to make a buck, the way the story is told, you don’t really feel like he is a bad person.  The down side is to establish such a feeling towards the main character, the first few hours of this game are painstakingly slow action wise. </p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II-3.jpg"><img class="alignleft size-medium wp-image-5615" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II-3-300x238.jpg" alt="" width="300" height="238" /></a>Another highlight of the story telling is the character dialog.  The writers of this game NAILED the mafia genre attitude for their characters.  The characters, even down to the NPC’s who are walking around on the street, have the mafia attitude from the vulgar swearing, casual racism, to the “I don’t give a #*#&amp; what you think” attitude.  Oh, that word isn’t bleeped out in the game, and they say it a TON. </p>
<p>Mafia II is also definitely a title for adults.  The violence is top notch, the swearing is bountiful, and the crime content itself is something to keep the kiddies away from.  But there was an additional adult feature I haven’t seen in a game before up until this point.  One of the collectibles in the world of Mafia II is classic Playboy pictures from that time period.  ACTUAL…PLAYBOY…PICTURES.  Yes, there are 40 some odd collectible pictures of 1940’s and 1950’s nude models in playboy magazine.  Sure I have seen naked computer generated people in video games before (Dante’s Inferno, God of War, etc), however to actually have real pictures of real people is a little odd.  Also a lot odder when you take into account most of those women are probably dead…</p>
<p>However for all the things Mafia II does well, it does a few things flat out horribly.  Firstly most of the game play is driving around Empire City.  Even the missions tend to be 50% driving.  Most other sandbox titles that have come out the past two years have found a way to get around this by allowing you to skip the long tedious drive around the city to get right to the action (often at the expense of dialog), or they just put the mission objectives close together.  This game does neither of those. </p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II-4.jpg"><img class="alignleft size-medium wp-image-5612" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II-4-300x238.jpg" alt="" width="300" height="238" /></a>Also the AI of the police that chase try and stop you is set to drooling idiot.   On top of that, they decided the police should try and arrest you for everything, including speeding and running red lights.  This just seems like a really poor choice when most of the game is driving.  So while you just want to go ahead and slam on the gas to get to the next part of your mission across town, you have to deal with a bunch of moron police officers trying to pull you over.  You can literally pull over, come to a complete stop, wait for the cop get out of the car and walk to your driver’s side window, and slam on the gas and get away 100% of the time.  Mafia II tries to compensate for the “speeding” thing by allowing you to toggle “safe driving mode” on and off which will cap your speed so you don’t get pulled over.  Personally I would have liked them to do away with it all together.  More realistic in a game doesn’t always mean better game play. </p>
<p>In another lapse, the mission themselves are uninspired.  I don’t know if it is just the large amount of time you spend driving around during the missions, but I didn’t find them particularly as entertaining as other sandbox titles like Grand Theft Auto.  I found about one out of three of them actually fun.  The other two out of three were boring and just served to progress the storyline.  Truth be told it takes you about 5 hours of game play to even get to full on, mob violence style kind of mission.  Everything up until that is a lot of errand boy stuff.</p>
<p>I wouldn’t go as far as to say I’m disappointed I bought the game, as I have enjoyed playing the title, but what I am finding most appealing in the game is the story line, the cut scenes, and how well the game nails the Italian Mafia genre.  Sadly the game play has little to nothing to do with it.  Additionally, the game length isn’t all that long (story line wise, it’s a sandbox so you can really play for a while without progressing the story line).  This game is definitely a renter to pick up from Gamefly or your local rental facility. </p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II.jpg"><img class="alignleft size-full wp-image-5613" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/Mafia-II.jpg" alt="" width="440" height="350" /></a></p>
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		<title>World of Warcraft: The Romance is Over</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/09/world-of-warcraft-the-romance-is-over/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/09/world-of-warcraft-the-romance-is-over/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 21:45:33 +0000</pubDate>
		<dc:creator>Brandon</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=3966</guid>
		<description><![CDATA[Last night, I canceled my World of Warcraft account after nearly six years of playing the game, but about half a year of inactivity. In those six years, I estimate that I have spent roughly $950 on my subscription. I look back on these years and ask, was it worth it? The day was November [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/wilow.jpg"><img class="alignright size-full wp-image-5601" title="wilow" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/wilow.jpg" alt="" width="330" height="392" /></a>Last night, I canceled my World of Warcraft account after nearly six years of playing the game, but about half a year of inactivity. In those six years, I estimate that I have spent roughly $950 on my subscription. I look back on these years and ask, was it worth it?</p>
<p>The day was November 23, 2004, I was home from my Sophomore year at college for Thanksgiving break, Bush was president, Maroon 5&#8242;s &#8220;This Love&#8221; was just starting to get extremely annoying, and the <em>Star Wars</em> prequel series had yet to end. My brother, a die-hard <em>Warcraft</em> series fan was only talking about one thing, the debut of a massively multiplayer game based in the Warcraft universe, the game was called <em>World of Warcraft</em> and little did I know, it would become a huge part of my life for the next six years.<span id="more-3966"></span></p>
<p>At the time, I was deep into a game called <em>Star Wars Galaxies</em>, playing consistently every day and because of this I was reluctant to get into <em>WoW</em>. After-all, I was a Jedi in Star Wars Galaxies&#8230; a Jedi! How could I leave that behind!?! Looking back on it, <em>Star Wars Galaxies</em> wasn&#8217;t that great of a game, I just have a huge affinity for everything <em>Star Wars </em>(see my rant on Star Wars for proof) and the night he bought it, I created a human mage character in <em>World of Warcraft. </em>I named my character Wilow (after the movie <em>Willow</em>, even on the first night the correct spelling was taken) and basically from the second the music started, I knew this was going to be my new game obsession.</p>
<p style="text-align: center;">
<p>The way I always justified the monthly cost to play <em>WoW</em> was that if I played it, I wouldn&#8217;t purchase as many $60 games and for the most part this worked. During its best days, Blizzard kept the game extremely fresh and the utter size and complexity of the game made me feel like I still had so much left to do and see. It would be beating a dead gnome for me to talk about the quality of what <em>WoW</em> became through the years.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/ScreenShot_102609_222649.jpeg"><img class="aligncenter size-large wp-image-5604" title="ScreenShot_102609_222649" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/ScreenShot_102609_222649-1024x640.jpg" alt="" width="553" height="346" /></a>Finally Hitting Level 80!</p>
<p>As I moved through college, I kept playing. WoW just sort of felt like an extension of life for me, but I swear I never really got to that stereotypical gamer state that so many of you may be thinking. I played very very casually, only hitting the current top level once. It wasn&#8217;t really about &#8220;winning&#8221; or &#8220;beating&#8221; the game. It was just a nice diversion to pass those quieter times between homework, classes, meals, and going out. It also was a great way to stay connected to my friends from home, and the others at school that also played. Using free trials, I got a number of my friends to play and in its best days, I had over a dozen &#8220;real life&#8221; friends playing at one time. It was like an exclusive chat room for my friends with a game on top of it.</p>
<p>The largest factor to me staying with <em>World of Warcraft</em> was I got to play with my friends. I can tell you, there was something absolutely addictive to teaming up with 4 other friends and beating a dungeon while joking around and talking about our lives over voice chat. It wasn&#8217;t just playing with them that made the game enjoyable, but the bond that was built from us all having one thing in common. Similar to how when the conversation runs dry, &#8220;guys&#8221; default to sports or &#8220;gals&#8221; default &#8220;shopping&#8221;, us nerds always had <em>WoW</em> to talk about. We can tell stories about things that happened in the game like real-life events.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/ScreenShot_122009_233627.jpeg"><img class="aligncenter size-large wp-image-5606" title="ScreenShot_122009_233627" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/09/ScreenShot_122009_233627-1024x640.jpg" alt="" width="553" height="346" /></a>Few games can get to WoW during Christmas level of fun.</p>
<p>Even though Blizzard continues to add new content to the game (in fact, they are revamping the entire world soon), I think it is time I move on and say goodbye to the world of Azeroth and Wilow. Who knows, this may not be forever, but I have not once stopped my subscription in over half a decade. The deciding factor was that since I left school, the people on my friend&#8217;s list in game has been dropping and now is vacant. Why? I think we have moved on&#8230; and not just to new games. We have moved on into adult jobs, different social circles, some even marriages. Although I know some of us still play, it just will never be what it was.</p>
<p>It is like the end of <em>Toy Story 3</em>, for Andy to move on with his life, he had to let go of his toys. That is <em>WoW </em>for me right now. Believe me, if you read this site you know I still play a lot of video games, but holding on to one with a subscription for pure nostalgia is just silly.</p>
<p>Goodbye Wilow and for perhaps the final time, <em>For the Alliance</em>!</p>
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		<title>Review: Scott Pilgrim the Video Game Soundtrack</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/review-scott-pilgrim-the-video-game-soundtrack/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/review-scott-pilgrim-the-video-game-soundtrack/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 10:43:52 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5510</guid>
		<description><![CDATA[Game soundtracks typically thrive on the nostalgia of having grown up playing a game where all of the atmosphere and musical cues where communicated through the beeps and boops.  The best video of these game soundtracks are seminal works, demonstrating the ability for musicians to accomplish more and more within such a confined medium.  When [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/cboxscottpilgrim.jpg"><img class="alignright size-full wp-image-5537" style="margin-left: 10px; margin-right: 10px;" title="cboxscottpilgrim" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/cboxscottpilgrim.jpg" alt="" width="294" height="294" /></a>Game soundtracks typically thrive on the nostalgia of having grown up playing a game where all of the atmosphere and musical cues where communicated through the beeps and boops.  The best video of these game soundtracks are seminal works, demonstrating the ability for musicians to accomplish more and more within such a confined medium.  When it comes down to it, though, they are still collections of short jingles designed to be looped over and over again as you virtually beat people up.</p>
<p>Anamanaguchi is a band that also thrives on video game nostalgia, but <em>doesn&#8217;t actually require you to have played the game</em>.  They use NES and GameBoy sound chips (along with some guitars and a drum kit) to create modern music, the result being full-length songs that can fill a real album.  So the question at hand is whether Anamanaguchi, when limiting themselves to the confines of the video game soundtrack art form, can produce an album still worth listening to on it&#8217;s own.  <span id="more-5510"></span>First, let me make it clear that every single track the band put together is perfect play-along music for the Scott Pilgrim Video Game.  This is the best possible set of tunes the game could wish for.  However, if it&#8217;s going to be published as an album, I&#8217;m going to judge it (mostly) on it&#8217;s own two feet.  What is it like to listen to this if you are just a fan of chip music, but have no experience with the Scott Pilgrim game?</p>
<p>The 23 track count can seem staggering, but know what about half of them are game-driven filler.  Mostly these tracks complement atmosphere and style of play when used, but do not stand on their own.  They are just over a minute long, very repetitive, and intended to be looped over and over again for those situations in a game where the music <em>shouldn&#8217;t</em> be stealing all of the attention.</p>
<div id="attachment_5539" class="wp-caption alignright" style="width: 346px"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/party.jpg"><img class="size-full wp-image-5539" style="margin-left: 10px; margin-right: 10px;" title="party" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/party.jpg" alt="" width="336" height="188" /></a><p class="wp-caption-text">True love involves a fighting stance</p></div>
<p>That being said, there are some real gems in this album.  The opening theme is powerful and driving, while &#8220;Another Winter&#8221; manages to use those same trademark Anamanaguchi qualities to craft a song that winds up feeling mellow, even as the beats are hitting fast.  A deviation from typical Anamanaguchi style pays off for &#8220;Bollywood&#8221; and &#8220;Cheap Shop&#8221;; &#8220;Bollywood&#8221; mixes it up with syncopation and puts percussion as the focus, while &#8220;Cheap Shop&#8221; offer some excellent jazz guitar over 8-bit rythyms.</p>
<p>Other tracks that the casual listener may enjoy would the &#8220;The Dark One&#8221; and &#8220;Subboss Theme&#8221;, but the selection begins to tail off there.  For the Anamanaguchi fan, or those interested in video game soundtracks as a medium, I would highly recommend picking up this entire album.  I would still urge others to head on over to your mp3-dealing website of choice to pick up at least a few of these single tracks I have mentioned above.  Everyone needs a little chiptune love on their iPods!</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9734;&#9734;&nbsp;</p>
<p>P.S. It&#8217;s worth noting that the video game pun humor of the Scott Pilgrim comic books is alive and well even in the video game soundtrack.  The title of at least one track,  &#8220;Skate or Live&#8221; gave me a pretty good chuckle.</p>
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		<title>Living with a Pokéwalker</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/living-with-a-pokewalker/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/living-with-a-pokewalker/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 18:49:44 +0000</pubDate>
		<dc:creator>Katie</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5490</guid>
		<description><![CDATA[The first time I played a Pokémon game was in 1998 &#8212; I have many fond memories of long car trips and rainy days discovering and catching little pixelated creatures. Nearly 12 years later, I got nostalgic and picked up a copy of Pokémon Heart Gold, a polished re-make of my favorite game in the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_5495" class="wp-caption alignright" style="width: 170px"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Bulbasaur_pokemon_red.png"><img class="size-full wp-image-5495" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Bulbasaur_pokemon_red.png" alt="" width="160" height="144" /></a><p class="wp-caption-text">Red Version nostalgia... </p></div>
<p>The first time I played a Pokémon game was in 1998 &#8212; I have many fond memories of long car trips and rainy days discovering and catching little pixelated creatures.</p>
<p>Nearly 12 years later, I got nostalgic and picked up a copy of Pokémon Heart Gold, a polished re-make of my favorite game in the franchise, Pokémon Gold.  After cracking the seal on the box and popping the game into my DS I fell in love with Pokemon all over again.  The gameplay was exactly what I expected from a Pokémon game in 2010 &#8212; refreshing color graphics and an oh-so-adorable passel of digital critters.  Also included in the box was a small Pokéball shaped pedometer with a belt clip: the Pokéwalker.<span id="more-5490"></span></p>
<div id="attachment_5491" class="wp-caption alignleft" style="width: 190px"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/180px-PokeWalker.jpg"><img class="size-full wp-image-5491 " src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/180px-PokeWalker.jpg" alt="" width="180" height="180" /></a><p class="wp-caption-text">The Pokéwalker</p></div>
<p>The Pokéwalker has small LCD screen and three command buttons functioning as select, forward and back. As you walk, you earn a currency per step called “watts”.  The watts you collect can be used to play mini-games like dowsing to earn items and rustling grass to catch Pokémon. You can also earn special items by connecting the Pokéwalker to a friend’s Pokéwalker. Any items or Pokémon caught, collected or earned while you’re on the stroll all are transferred back to your Nintendo DS when you connect the game-pack and the pedometer.</p>
<p>I was a little sceptical of this Poké-pedometer at first.  I was about 4ish hours into game-play when I found some time to bring Ulysses, my level 13 Cindaquil, with me to meet up with some friends at a craft fair nearby. I was pleasantly surprised by how fun it was to collect watts while simply doing my daily walking.  I was even more excited when my friend Beth pointed enthusiastically at my waist and proclaimed, “Is that a Pokéwalker? I have one with me too!”.  Subsequently, we connected our Pokéwalkers, got in-game items, and Ulysses and Beth’s Mareep went on adventures.  It was simply thrilling!</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/pokemon_heart_gold_conceptart_KTM8P.jpg"><img class="aligncenter size-full wp-image-5504" title="pokemon_heart_gold_conceptart_KTM8P" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/pokemon_heart_gold_conceptart_KTM8P.jpg" alt="" width="288" height="241" /></a></p>
<p style="text-align: center;"><em>Cindaquil</em></p>
<p>Ever since my first day just running around with the Pokéwalker, I’ve experienced some unexpected benefits. Here’s a short list of what I’ve discovered while living the ‘Pokéwalker lifestyle’:</p>
<div id="attachment_5493" class="wp-caption alignright" style="width: 189px"><img class="size-medium wp-image-5493" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/pokewalker-stroll-199x300.jpg" alt="" width="179" height="270" /><p class="wp-caption-text">Pokéwaker in action!</p></div>
<p>1. When walking with a Pokémon I tend to take longer routes to get to where I am going, encouraging a less frenetic pace.</p>
<p>2. I’ve been immensely surprised about the number of friendly and adult (gasp!) Pokéwalker users there are. It has been an amazing way to connect with nice people in random places.</p>
<p>3.  I find that I ran faster and longer on the treadmill with my little buddy, racking up watts to play the mini games. It’s quite the motivator!</p>
<p>When I was little, I never thought that Pokémon would still be popular when I was in my mid-twenties, but I’m oh so glad it is.  I&#8217;d recommend picking up a Pokéwalker to any Pokéfan &#8212; even if you&#8217;re too-cool-for-school.</p>
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		<title>I Buy Used Games, and I am Not a Criminal</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/i-buy-used-games-and-i-am-not-a-criminal/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/i-buy-used-games-and-i-am-not-a-criminal/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 11:04:34 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5473</guid>
		<description><![CDATA[I&#8217;ve detailed my preference for used games in the past, so needless to say, I laughed when I saw THQ&#8217;s creative director, Cory Ledesma, go on the record to say that used games purchasers are cheating the developers and are not loyal fans.  Following that, though, I was stunned to see outlets such as Penny [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/criminal.jpg"><img class="alignright size-full wp-image-5478" title="criminal" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/criminal.jpg" alt="" width="255" height="161" /></a>I&#8217;ve detailed <strong><a href="http://www.themoderndaypirates.com/pirates/2010/03/the-frugal-geek-saving-big-money-with-used-games/" target="_blank">my preference for used games</a></strong> in the past, so needless to say, I laughed when I saw THQ&#8217;s creative director, Cory Ledesma, <strong><a href="http://www.computerandvideogames.com/article.php?id=261330" target="_blank">go on the record</a></strong> to say that used games purchasers are cheating the developers and are not loyal fans.  Following that, though, I was stunned to see outlets such as Penny Arcade <strong><a href="http://www.penny-arcade.com/comic/2010/8/25/" target="_blank">backing THQ up</a></strong>. In their latest post, the PA crew flat out demonizes the purchasers of used games.  For the past 10+ years I&#8217;ve looked to Penny Arcade as a source of valued and enlightened opinion, so I doubted myself for a moment.  Am I a bad person?  Hell no I&#8217;m not.  <span id="more-5473"></span></p>
<p><strong>Point 1: It&#8217;s My Legal Right</strong></p>
<p>I have nothing but respect for the developers of games.  They are a passionate group of people who work hard every day to bring me games that I enjoy.  However, it is nobody&#8217;s place to judge why I feel the need to purchase a title used instead of new, especially when it is perfectly legal to do so.  The first-sale doctrine, as established by the US Supreme Court, limits the reach of copyright law by  allowing consumers to lawfully sell previously purchased copyrighted work without permission.  First sale pertains to books, music, movies, and yes games as well.  Exercising your rights does not make you a bad person, although you may be painted in that light, which brings me to my next point.</p>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/evil-gamestop-600.jpg"><img class="alignright size-full wp-image-5477" title="evil-gamestop-600" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/evil-gamestop-600.jpg" alt="" width="286" height="107" /></a>Point 2: Keep Gamestop Out of the Argument</strong></p>
<p>Those who attempt to frame used game purchasers in as selfish delinquents often run straight to the Gamestop example.  I don&#8217;t think we need to go into the reasons why Gamestop is evil, but if you are a gamer who is buying their games at a $5 used discount there, rather than 50%+ off online, you are beyond hope.  In the eyes of the haters, all used consumers are the thug guy pictured in the Penny Arcade comic, but this is simply not true.  When defending your stance as a publisher, do not try to attack someone&#8217;s credibility without actually addressing their stance.</p>
<p><strong>Point 3: You&#8217;re Eating Your Own Lunch</strong></p>
<p>A used game purchase is part of the food chain.  Obviously, there are a large number of individuals who turn around and sell their games once they beat them.  We wouldn&#8217;t be having this discussion if there were not.  Whether it&#8217;s a conscious decision or not, when those individuals decide whether to buy Game A or Game B, they will know that if one of those games has gimped features upon resale, that they won&#8217;t be getting nearly as much for it when they go to sell.  This is not hurting the used game purchaser, but the primary customer of the video game publisher, and it will cause some level of market erosion towards games that can be resold.</p>
<p><strong>Point 4: The Market is Bloated</strong></p>
<p>If a game publisher cannot stay afloat in the face of used sales, then there is simply not enough demand for their games to warrant that publisher staying in business.  Rather than create a new business model that taps into previously unexplored sectors of the gaming hobby, publishers are attempting to trap their existing audience into paying full price.  The reality is that for many people, the choice is between buying used and not buying at all.  Customers do not take kindly to being treated as criminals, and moves such as this are signs of a bloated industry.</p>
<p>Opponents may spin my previous point to say that gamers themselves are eating their own lunch by created a world where less games exist, but I argue that there is not enough time in a day to play every single great game as they come out.  I would gladly take quality over quantity any day.</p>
<p>This is a topic that will fold into a larger debate, and will occur with increased frequency as media shifts towards digital distribution.  The way in which we own media, and the right to both use and sell it, will be put to question in the coming years.  What are your thoughts on this topic?</p>
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		<title>A Link to My Past</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/a-link-to-my-past/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/a-link-to-my-past/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 10:25:21 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5416</guid>
		<description><![CDATA[When I was a preteen gamer, I loved playing Super Mario, Zelda and Dr. Mario. I was lucky to have a little brother who asked for console systems for Christmas and birthday gifts, so by the time I was a teenager, I was grinding levels in Final Fantasy III for the SNES (having already kicked [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Jordan.jpg"><img class="size-full wp-image-5417 alignright" style="margin-left: 10px; margin-right: 10px;" title="Jordan" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Jordan.jpg" alt="" width="200" height="305" /></a></p>
<p>When I was a preteen gamer, I loved playing Super Mario, Zelda and Dr.  Mario.  I was lucky to have a little brother who asked for console  systems for Christmas and birthday gifts, so by the time I was a  teenager, I was grinding levels in Final Fantasy III for the SNES (having  already kicked some Shadow Link ass in Zelda 2 for the NES).  Without  Jordan, I would never have become the adult gamer I am today.  While I  was asking for things like My Little Pony houses and Barbie dolls, he was  making sure we had copies of Ghosts &amp; Goblins and Friday the 13th  in our house.  By the time I realized that girly junk wasn’t really  my style, we had graduated to the SNES.  I was knee deep in Chrono  Trigger and painting watercolors of Magus  in high school art class.<span id="more-5416"></span></p>
<p>We  were always a Nintendo family.  No Sega Genesis in our house. I didn’t  even play one until high school when a friend introduced me to Sonic  while listening to Blue Oyster Cult on vinyl (pretty good mix if I say  so myself).  There is even an XBAND story from our youth: our first real  digital connection with a gamer community and a place to play Killer  Instinct with strangers.  For those who are confused, imagine a less  functional version of Xbox Live without any pretty colors and graphics. (  Weirdly enough, I also remember receiving a lot of creepy poetry from  teenage boys with handles like “Church of Satan”.  I guess teenage girl  gamers in the early 90s weren’t as prevalent as they are now, so the  novelty was noteworthy.)  We moved from Nintendo to Sony to play Final  Fantasy VII and by the time I was in college I had an SNES of my own and a  PS2 that I used to play a lot of (drunken) SSX Tricky with Jordan and  his friends.  From there it was a hit and miss ride with whole years  passing in between games.  It was a Guitar Hero 2 session with Jordan  that brought me back to my roots via the Xbox 360 and I’ve been here  ever since-and more passionate about it now than ever before.</p>
<p>I  was thinking about video games in relation to my brother this week  because he finally broke down and bought a PS3 to primarily stream media  via Netflix.  Although Jordan was the purveyor of the video game paraphernalia in our childhood household, he has left a majority of his  gaming life behind.  He&#8217;s now a savvy business owner and outdoors-man,  preferring faraway travel and mountain cabins to consoles and  controllers.  But for the first time in our adult life, where I am now  the primary gamer in our family, Jordan and I have been reconnected via  the PSN and I felt a little nostalgic for those days when we used to  play together as kids.  Jordan may only play Guitar Hero and some  Katamari now (hopefully I can talk him into at least <em>trying</em> things like Bioshock and Assassin&#8217;s Creed), but just having my brother there makes me happy.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All     Started With Chrono Trigger…</a>“</em></p>
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		<title>Top 10 Things to See &amp; Do at PAX Prime 2010</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/top-10-things-to-see-do-at-pax-prime-2010/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/top-10-things-to-see-do-at-pax-prime-2010/#comments</comments>
		<pubDate>Wed, 18 Aug 2010 21:38:30 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5297</guid>
		<description><![CDATA[Back in March, we were extremely impressed by PAX East.  So much so that we ran straight home to book flights out to Seattle for PAX Prime.  While East may eventually become the larger of the two shows [the new venue for PAX East 2011 and 2012 offers up 500,000 square feet, compared to PAX Prime's 300,000 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/seattle_postcard.jpg"><img class="size-full wp-image-5349  aligncenter" title="seattle_postcard" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/seattle_postcard.jpg" alt="" width="400" height="233" /></a></p>
<p>Back in March, we were <strong><a href="http://www.themoderndaypirates.com/pirates/2010/04/what-to-love-about-pax/" target="_blank">extremely</a> <a href="http://www.themoderndaypirates.com/pirates/2010/04/top-10-things-i-did-at-pax-east/" target="_blank">impressed</a></strong> by PAX East.  So much so that we ran straight home to book flights out to Seattle for PAX Prime.  While East may eventually become the larger of the two shows [the new venue for PAX East 2011 and 2012 offers up 500,000 square feet, compared to PAX Prime's 300,000 or PAX East 2010's 150,000], we decided that one PAX per year is not enough.  Read on for, in no specific order, out top 10 things that you must see and do this year.<span id="more-5297"></span></p>
<p><strong>The Keynote</strong><br />
As an opening to the show, the PAX keynote speech is a must-attend event. Although one cannot predict what the topic of this year&#8217;s speech will be, the keynote serves as a forum for industry insiders to get up on their soapbox and speak on a topic they feel passionate about. More importantly, these keynotes serve as a rallying cry for the gamers gathered in the auditorium. If you are not pumped up for the weekend ahead when you sit down, I guarantee that you will be by the time the speech is over.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/4034.warren_2D00_header.jpg"><img class="size-full wp-image-5352  aligncenter" title="4034.warren_2D00_header" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/4034.warren_2D00_header.jpg" alt="" width="344" height="155" /></a></p>
<p>The past few keynotes have been delivered by Ken Levine [Bioshock], Ron Gilbert [LucasArts], and Wil Wheaton [King of All Nerds]. Warren Spector will take over the reins this year, and has quite a resume to back up this honor. You have played a Warren Spector game if you have ever enjoyed Wing Commander, Ultima, System Shock, or Deus Ex, all of which are defining titles of 90&#8242;s PC gaming. Sepctor is back in the industry after a several year absence, and is currently helming the highly anticipated Epic Mickey project for Disney Interactive Studios. Having someone with both classic and contemporary video game production experience should lead to a very insightful keynote speech, and one that you surely won&#8217;t want to miss.</p>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/250px-Starwarsoldrepublic.jpg"><img class="alignright size-full wp-image-5343" title="250px-Starwarsoldrepublic" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/250px-Starwarsoldrepublic.jpg" alt="" width="250" height="83" /></a>Star Wars Games Reveal<br />
</strong>Two major Star Wars games will be coming out within the next year: The Force Unleashed 2 in October 2010, and Star Wars: The Old Republic MMORPG in Spring 2011.  With both titles in near-complete states, BioWare and LucasArts will take the stage in the main theater for over an hour to reveal never-before-scene elements of both games.  The Force Unleashed had a lukewarm reception upon release in 2008, but LucasArts seems to be addressing fan&#8217;s concerns with this sequel.  Expect a full demonstration of all the new force powers, the big draw for this game.</p>
<p>The Old Republic is the more anticipated title, as Star Wars fans have been clamoring for a quality MMORPG since Sony Online&#8217;s dreadful Galaxies product back in 2003.  It&#8217;s been a long wait, but BioWare is up for the job.  With their experience creating Mass Effect 1 &amp; 2 and the incredible success of their Knights of the Old Republic franchise, BioWare has set the standard in this industry already.</p>
<p><strong>The Co</strong><strong>mmunity</strong><br />
The strength of PAX lies in the dedication of its attendees. PAX community members have arranged an incredibly number of independent events taking place before and after the convention. You can check out <a href="http://forums.penny-arcade.com/forumdisplay.php?f=26" target="_blank"><strong>the PAX Forums</strong></a> for more information on each of these, but here is a quick rundown:</p>
<ul>
<li>A large number of meetups to travel to PAX together, including a caravan for cross-country driving.</li>
<li>Two days of organized sightseeing</li>
<li>Two different pre-PAX dinners</li>
<li>A Thursday night pub crawl</li>
<li>Large organized game of Assassin during the convention itself</li>
<li>Post-pax party</li>
<li>Many,  many more forum-organized meetups and events</li>
</ul>
<p>Sure, the convention itself is great, but half the fun is hanging out with great like-minded people.</p>
<p><strong>The Late Show</strong><br />
A new event this year, Rym and Scott of the <a href="http://frontrowcrew.com/" target="_blank"><strong>GeekNights podcast</strong></a> will be hosting the official late night show for PAX.  On Friday night, this show will be filmed in front of a live studio audience, and then broadcast on Saturday.  Now you can enjoy a piece of PAX even if you cannot make it to Seattle!</p>
<p>Guests include:</p>
<ul>
<li>Alex Albrecht, the co-host of Diggnation and formerly of Tech TV&#8217;s <em>The Screen Savers</em></li>
<li>Jon St. John, the voice actor behind Duke Nukem</li>
<li>The guys from Rooster Teeth Productions, the group behind Red vs. Blue and other web hits</li>
<li>A surprise musical performance</li>
</ul>
<p>Since it is a new event this year, some people may not know what to expect.  Rym and Scott are seasoned veterans of the convention scene, though, so expect this late show to deliver.  I&#8217;ll call it now and say this is the event people will most regret not putting on their schedule when they hear about it after the fact.</p>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/RockBand-3-Keyboard.jpg"><img class="alignright size-full wp-image-5350" title="RockBand-3-Keyboard" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/RockBand-3-Keyboard.jpg" alt="" width="312" height="200" /></a>New Playable Games from Harmonix [Rock Band 3 / Dance Central]</strong><br />
Admit it.  Your music games have been collecting dust, haven&#8217;t they?  The plastic guitar has lost a bit of its luster, and music games as a genre are off their peak.  Harmonix is giving the industry a shot in the arm this year as they debut live playable versions of Rock Band 3 and Dance Central.</p>
<p>The appeal for RB3 will be the new 2-octave keyboard controller.  With three-part harmony singing, that brings the total number of band members to SEVEN.  Harmonix will also be showing off their realistic guitar controller.  That&#8217;s right, no more plastic strum bar.  This thing is a true MIDI guitar.  You can plug it into an amp and make <em>actual music</em>.  It was obvious that at some point, music games would bridge the gap into performance.  While these products may never see the popularity of the original games, they are a serious music game fan&#8217;s dream.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/975.jpg"><img class="size-full wp-image-5351  aligncenter" title="975" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/975.jpg" alt="" width="360" height="202" /></a></p>
<p>Harmonix will also be showing off Dance Central, one of the flagship Kinect titles, which will translate your dance moves directly into the game.  No accessories are required; all you have to do is dance in front of the camera.  There is so much uncertainty surrounding Kinect.  Will it be any good?  Is it worth the money?  Dance Central will be a testament to the success or failure of this XBox 360 add-on.</p>
<p><strong>The PAX 10<br />
</strong>The best games no longer come in the largest packages.  Every year, PAX features the ten hottest upcoming indy releases.  These games often steal the show, so be sure to check them out early on the expo hall floor if you want to be the first to know about them. If you wait until Sunday, the line might be too long!  I&#8217;ll be making a beeline for <a href="http://www.themoderndaypirates.com/pirates/2010/05/preview-super-meat-boy/" target="_blank"><strong>Super Meat Boy</strong></a>, so stay out of my way!</p>
<p><a href="http://www.paxsite.com/paxprime/pax10.php" target="_blank"><strong>This year&#8217;s games</strong></a> are:</p>
<ul>
<li>Altitude</li>
<li>Bastion</li>
<li>Fowl Space</li>
<li>Hegemony: Philop of Macedon</li>
<li>Plane Weaver</li>
<li>Puzzle Bots</li>
<li>Retro City Rampage</li>
<li>Shibuya</li>
<li>Solace</li>
<li>Super Meat Boy</li>
</ul>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/penny-arcade.jpg"><img class="alignright size-full wp-image-5356" style="margin-left: 10px; margin-right: 10px;" title="penny-arcade" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/penny-arcade.jpg" alt="" width="239" height="239" /></a>Acquisitions, Inc.</strong> &#8211; <strong>D&amp;D Live</strong><br />
Fans of Penny Arcade are well aware that Mike &amp; Jerry organize some of the most interesting and well-run Dungeons &amp; Dragons campaigns around.  They also have documented them throughout the years, whether it be through podcasts, video recordings, or just photos of their sessions.  This has gathered a significant following as people tune in to both be entertained and to learn from others on how to run a quality game.</p>
<p>For the first time ever at PAX, the Penny Arcade crew will run a game on stage.  OK, so people are going to sit and watch other people play a game?  Yes this concept may sound strange.  It&#8217;s really not even something I am personally interested in or would attend.  It is, however, a big deal for fans of their games.  I can also assure you that knowing Mike &amp; Jerry, the crowd will be kept involved and well entertained.</p>
<p><strong>Torchlight II Reveal</strong><br />
If you&#8217;re not familiar with the original Torchlight, it is an action role-playing game with an all-star design crew.  The game development was led by the minds behind Diablo, Diablo II, Mythos, and Fate.  While World of Warcraft has dominated the hardcore MMO market, it has also turned off a large number of people.  This mass of casual RPG players have been left looking for something more like Diablo, and have waited an entire decade for a new dungeon crawling click-fest.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/E3-bridge-fight-troll-lava.jpg"><img class="size-full wp-image-5353  aligncenter" title="E3-bridge-fight-troll-lava" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/E3-bridge-fight-troll-lava.jpg" alt="" width="399" height="248" /></a></p>
<p>Torchlight was everything Diablo fans could have hoped for, except that it was single-player only!  Torchlight II was just announced on August 4th, and it will be a full multiplayer co-op experience.  The Runic Games booth will be showing off a pre-alpha build of the game, so expect their booth to be packed.</p>
<p><strong>Concerts</strong><br />
Take your pick:  Friday has the rock lineup of Anamanaguchi, The Protomen, Metroid Metal, and The Minibosses, while Saturday has the comedic stylings of MC Frontalot, Paul &amp; Storm, and Jonathan Coulton.  The real treat this year is that the concerts have been moved to the nearby Benaroya Hall.  If you have to pick one, I suggest the Saturday concerts, as the acts are more of a &#8220;sit down and laugh&#8221; event, and will benefit from being in a concert hall with actual seats (a big change from previous PAX concerts).  Also, if you&#8217;ve forgone the concerts in previous years due to the infamous acoustics, the concert hall should fix all of that.  Seeing these acts would cost more than the price of a PAX badge alone if seen at an outside concert, so don&#8217;t pass them by.</p>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/penny-arcade-guys.jpg"><img class="alignright size-full wp-image-5355" style="margin-left: 10px; margin-right: 10px;" title="penny arcade guys" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/penny-arcade-guys.jpg" alt="" width="296" height="236" /></a>The Penny Arcade Crew<br />
</strong>These are the guys who run it all.  Gabe &amp; Tycho (or Mike &amp; Jerry, their real names), along with their business manager Robert Khoo, are the driving force behind Penny Arcade.  There are several opportunities to see them (aside from the above mentioned D&amp;D game).  The important thing to note here is that these are not just guys who sit in an office and write a comic strip.  They are extremely entertain on stage, and their panels are the hallmark events of the weekend.  The keynote rolls right into a 1-hour Q&amp;A session with Mike &amp; Jerry, so be sure to stick around for that.  Their is also a live drawing of a comic strip on Saturday morning, where you can see the whole process unfold in just over an hour.  The final events on Sunday are a second Q&amp;A hour, followed up with a signing.</p>
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		<title>Games I Just Discovered Part 1: Civilization Revolution</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/games-i-just-discovered-part-1-civilization-revolution/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/games-i-just-discovered-part-1-civilization-revolution/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 13:36:56 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5196</guid>
		<description><![CDATA[Bob reviews video games he was behind the 8-ball on.  This weeks installment: Sid Meier's Civilization Revolution.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/civilizationxbox1.jpg"><img class="alignleft size-medium wp-image-5197" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/civilizationxbox1-201x300.jpg" alt="" width="201" height="300" /></a></p>
<p>Even for the biggest gaming nerd, there are times when a game goes under the radar and they discover it months, even years later when borrowing the title from a friend, or shuffling through the discount bin at their local GameStop.  Recently, i discovered that an entire series had gone under my radar, Civilization.  A roommate recently picked up the most recent installment of this turn based strategy game, and i found myself deeply entrenched in what is an extremely entertaining way to kiss away two hours of your day at a time.  </p>
<p>At the beginning of each game you are able to select a specific civilization of historical significance to play as, each having their own unique units, bonuses, and weaknesses.  Each civilization has their own cartoonish version of a historical figure who you play as to lead your civilization (The French have Napoleon, American&#8217;s have Abraham Lincoln, etc), and who you barter and bicker with diplomatically throughout the game.  A round starts with 4 other civilizations on the map besides yourself, and your goal is to build up cities and expand across the map building your military, technology, culture, and economy.<span id="more-5196"></span></p>
<p>  The game play is very turned based in every action you make, be it generating gold, researching new technology, moving units across the map, even building structures in each individual city.  The most significant difference between this format and the Real Time Strategies out there is the ability to take time to think about your choices before ending your turn, where as if this is something you choose to do in a Real Time Strategy (like Starcraft II for example), you&#8217;ll most likely get your clock cleaned. </p>
<p>The aspect of the game that separates Civilization apart from many of the other Turn Based and Real Time Strategies out there is that there are multiple ways to win.  Sure, you can build up your army and brutally dispatch your enemies in a vulgar display of power (Pantera fans?  Anyone?) however you can also achieve victory without ever attacking anyone at all.  You can win by being the first civilization to achieve a bankroll of 20k in gold, or by achieving superior scientific advancements and being the first to develop a space program, or by being culturally superior.  This is really where the strategy aspect takes a different turn in this game.  Other strategy games, the research and development aspects are typically to improve ones defense and offense to more effectively dispatch their opponents.  In this game, decisions need to be made as to what direction you want to take your strategy, so you most effectively utilize your research.  Spending time researching cultural aspects will leave your troops behind the 8 ball, and you may find yourself with a group of archers trying to defeat a tank.   The flip side of that is that you may have superior troops, who run through every army your opponents put in front of you, and out of nowhere they begin launching ships into space and you lose.</p>
<p><img class="alignright size-medium wp-image-5201" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/CivRev2-300x168.jpg" alt="" width="300" height="168" /></p>
<p>Another testament to how strong the game play is, Civilization Revolution has an incredibly simple learning curve.  I had a complete handle on the game somewhere through my second or third time playing.  Critics of the game have commented that it is too easy to pick up, but i believe the strategy requirements  make up for what is elementary game play.  The Graphics are nothing to write home about, but strategy games never really had any requirements for stellar graphics.  The replay value for this is extremely high, as I’ve been playing it for a month straight without interruption.  All in All, This game gets a solid 4/5 from me.  Definitely worth checking out, or even buying since my guess is the game is a whopping $19.99.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p>
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		<title>The World of Limbo</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/limbo/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/limbo/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 10:23:19 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5178</guid>
		<description><![CDATA[If you download and begin to play Limbo without reading the tagline ‘Uncertain of his sister’s fate, a boy enters Limbo’ you might be as lost as someone in, well, Limbo. The game opens in a gorgeously rendered forest. Awash in layers of watercolor grayscale, the foreground is fuzzy with vague shapes and the background [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/limbo.jpg"><img class="size-full wp-image-5179  aligncenter" title="limbo" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/limbo.jpg" alt="" width="400" height="300" /></a></p>
<p>If you download and begin to play Limbo without reading the tagline  ‘Uncertain of his sister’s fate, a boy enters Limbo’ you might be as  lost as someone in, well, Limbo.  The game opens in a gorgeously  rendered forest.  Awash in layers of watercolor grayscale, the  foreground is fuzzy with vague shapes and the background alludes to a  grandiose and unending world of shadows and light.  A silhouette of a  young boy with glowing white eyes awakens amongst the sharp blades of  grass and waits for you to lead him on his journey.<span id="more-5178"></span></p>
<p>Unlike  other games, this one gives you almost no information, only allusion and  action.  You assume from the tagline that there is a little sister at  the end of this journey, but that remains uncertain and almost  irrelevant throughout the game, only nudging you here and there with an  emotional reason to continue playing.  The real game is winding through  the gauntlet of Limbo, which aims to tear you apart at every turn.  At  its heart, Limbo is a puzzle platformer.  You solve mechanical riddles by  pushing crates or pulling pieces of the environment in place before you  are allowed to progress.  And the setting is a study in contrasts, which  makes it all the more terrifying to navigate.  Limbo is beautiful and  understated, with glowing fireflies and butterflies occasionally  fluttering about.  But it is also horrifying.  There are many living  creatures in Limbo, but the game does not want you to connect with them  at all; they are merely tools to advance.  One of the first puzzles you  encounter asks you to use a bear trap to trick a large spider into  splicing off it’s own feet.  Later in the game you surprise a mosquito  nibbling on corpse by jumping on its legs to elevate you onto a higher  platform.  As you land you pull off one of its legs and it lies on the  ground, twitching, while the mosquito tries to fly away haltingly.   There is no mercy or compassion in Limbo, only action and progression.</p>
<p>Midway  through Limbo you encounter other silhouettes who are assumedly the  residents of this bleak world.  They lack the same glowing eyes as you,  only blank, dark faces that aim to kill.  I got the sense that their  existence had deteriorated into a kind of ‘Lord of the Flies’ tribe,  where outsiders are untrustworthy and deemed instant enemies who must be  eliminated.  I concluded that their lack of glowing eyes meant they had  no goal-maybe they were once like our little protagonist, with a  mission to save someone or escape, but they left that behind long ago,  lost their focus and the light faded away.  Just like the other living  creatures in Limbo, these shadow figures become tools, corpse platforms  to use in water to prevent drowning or something to toss onto a switch  to keep it activated.  No remorse, only action.</p>
<p>And Limbo  is so quiet.  The game contains the sounds that one would expect if the  ‘music’ was removed and only the environmental noises remained.  Walking  through the forest elicits nothing but a slight shuffle of grass or the  buzz of a swarm of flies.  Most of the time you are straining to hear  if <em>anything</em> is coming from the speakers.  Which makes it all  the more terrifying when suddenly there is so much noise it almost  overwhelms you-a saw blade spins menacingly above your head, and the  growl is overpowering-many times I was so engrossed in the game that I  didn’t even realize the noise had reached a blaring crescendo and would  need to turn the volume down because it added so much to the intensity  it was almost too much to bear.  Noise = Death.</p>
<p style="text-align: center;"><a href="http://3.bp.blogspot.com/_D5osm8wB1LM/TE38reGOZnI/AAAAAAAAAO8/Ry8CYoEWe2E/s1600/limbo.JPG"><img id="BLOGGER_PHOTO_ID_5498328543832991346" class="aligncenter" src="http://3.bp.blogspot.com/_D5osm8wB1LM/TE38reGOZnI/AAAAAAAAAO8/Ry8CYoEWe2E/s400/limbo.JPG" border="0" alt="" /></a></p>
<p>I  think Limbo is one of the most fascinating games I have played in  awhile.  Its simplicity allowed me to create lavish ideas about what was  going on even if the game gave no indication that it was even thinking  about itself in any sort of imaginative way.  Limbo contains everything,  yet nothing.  There are trees and glowing signs, houses and smoking  chimneys, yet there is also the absence of color and <em>life</em>.  You  are only given the tools you need to use to progress, nothing more.  It  makes the game simple to the point of poignancy, where you desperately  want just <em>one</em> glimpse of this absent little sister in order to make you believe that it can’t just be nothing-there has to be <em>something</em> or else the journey is meaningless.  And the road is so hard-I can’t  even tell you how many times I led this poor little boy to his untimely  death.  Probably in the hundreds.  Platforming is not really my forte,  so I dropped him onto spikes, drowned him, electrocuted him, fed him to  spiders, crushed him underneath doors and threw him into saw blades over and over again.  But it wasn’t sad. This is Limbo, after all.  He was  merely a tool, and I made it to the end, so it must have been his fate.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All     Started With Chrono Trigger…</a>“</em></p>
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		<title>The Most Useless Gaming Accessories That Money Can Buy</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/the-most-useless-gaming-accessories-that-money-can-buy/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/the-most-useless-gaming-accessories-that-money-can-buy/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 03:08:28 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5131</guid>
		<description><![CDATA[Sometimes, a game is so genre-defining that it can support a completely new method of control, such as Guitar Hero or Rock Band. More commonly though, are the one-hit-wonders that leave you with a worthless hunk of electronics once you&#8217;ve beaten them. If you have had the misfortune of spending hard earned dollars on any [...]]]></description>
			<content:encoded><![CDATA[<p>Sometimes, a game is so genre-defining that it can support a completely new method of control, such as Guitar Hero or Rock Band.  More commonly though, are the one-hit-wonders that leave you with a worthless hunk of electronics once you&#8217;ve beaten them.  If you have had the misfortune of spending hard earned dollars on any of these devices, then I feel for you my friend.  Let us begin:</p>
<h2 style="text-align: center;"><strong>The Wii Bowling Ball</strong></h2>
<p style="text-align: center;">
<a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Wii-Bowling.jpg"><img class="size-full wp-image-5134  aligncenter" title="Wii Bowling" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Wii-Bowling.jpg" alt="" width="342" height="293" /></a></p>
<p>Let&#8217;s just get this out of the way.  There are enough useless crap attachments for the Wiimote to warrant a dedicated landfill.  I&#8217;ll give a pass to those that actually add some functionality to the game, such as a racing wheel to provide a more accurate grip, or a gun attachment that provides a sight for you to better your aim with.  What I cannot forgive, are the pieces of plastic that simply transform your Wiimote into a physical representation of the object on the screen, such as a Wii Sports tennis racket or baseball bat.  We&#8217;re not LARPing here (nor would we ever), so what gives with the need to have an ACTUAL tennis racket in our hands?</p>
<p>The worst offender of all is the Wii Bowling Ball.  For $25, you get the joy of holding a full-size bowling ball replica that can fit your Wiimote inside.  The game itself is exactly the same, except now when the controller flies out of your hands, the object hurtling towards your TV screen is now twice as large and heavy.  On the plus side, there is a hole to allow the Wiimote&#8217;s infrared sensor to poke through, so if you get bored and decide to let your hamster run around in it, the poor thing won&#8217;t suffocate.  <span id="more-5131"></span>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong>The Battle-Rig Pro</strong></h2>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/battle-rig-pro.jpg"><img class="size-full wp-image-5135  aligncenter" title="battle-rig-pro" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/battle-rig-pro.jpg" alt="" width="358" height="286" /></a></p>
<p>The Battle-Rig Pro, or as I like to call it, the Fortress of Virginity, ensures that you have the optimal setup for computer gaming.  It also has a door, because it&#8217;s important to keep people out of your gaming space, yet the walls are thoughtfully only waist-high, so mom can still deliver a plate of Hot Pockets without delay.  The manufacturer is a custom woodworking shop that does not openly discuss pricing, but I cannot imagine this being cheap.  If you have enough money to afford such custom work, and can afford a house large enough to fit such a monstrosity, well then I take back those nasty remarks and want to hang out next weekend.  Also, can I borrow some of your games?</p>
<p>&nbsp;</p>
<h2 style="text-align: center;"><strong>The Razer Spectre, Marauder, and Banshee</strong></h2>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Starcraft-Gear.jpg"><img class="aligncenter size-full wp-image-5136" title="Starcraft Gear" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/Starcraft-Gear.jpg" alt="" width="526" height="186" /></a></p>
<p>This line of adorably-named computer accessories are specifically geared to improve your performance in Starcraft II.  Each one has multiple light-up areas, all of which will perform a series of coded blinks to notify you of important in-game events, and change color to inform you of your current actions-per-minute rate.  My brain is at maximum capacity when processing all of the information Starcraft II throws at you, so if I were to be peeking away from the screen to check out what my blinking lights were doing, I would probably have an aneurysm.</p>
<p>Furthermore, I have no idea how many actions I perform every minute, but I don&#8217;t think it&#8217;s a good idea for me to know.  My overly competitive nature would definitely lead to a cocaine addiction so that I could click fast enough to keep the fancy lights shining blue.  I feel sorriest for the kid who buys the headset with the lights though.  I for one, <em>cannot see the side of my head. </em></p>
<p>That&#8217;s all for now, folks, but join us next time when we delve into the seedy world of horrible retro-gaming accessories.  The only thing worse than a bad idea is a bad idea from 1985.</p>
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		<title>Red Dead Redemption: Return of the King</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/red-dead-redemption-return-of-the-king/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/red-dead-redemption-return-of-the-king/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 22:10:26 +0000</pubDate>
		<dc:creator>Sensyden</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5079</guid>
		<description><![CDATA[I just finished “Red Dead Redemption” and I must confess it felt a lot like I was watching Peter Jackson’s “Return of the King”.  The experience overall was simply fantastic, but the ending seemed to drag forever.   At one point I actually ejected the disk from the XBOX and declared to my wife “I [...]]]></description>
			<content:encoded><![CDATA[<p>I just finished “Red Dead  Redemption” and I must confess it felt a lot like I was watching Peter  Jackson’s “Return of the King”.  The experience overall was simply  fantastic, but the ending seemed to drag forever.  <a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/RedDeadRedemptionLogo.jpg"><img class="alignright size-medium wp-image-5080" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/RedDeadRedemptionLogo-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>At one point I  actually ejected the disk from the XBOX and declared to my wife “I beat  it, I guess”.  However, I did not see credits roll so I got on the  Internet and googled “I think I beat Red Dead Redemption”.  This led me  to a handy Gamespot forum which informed me I did not.  Around six hours  after I beat the big boss “bad guy” I stumbled upon the hidden (at the  very least hidden from me) final mission and after four of five attempts  I beat the game.</p>
<p>“Red  Dead Redemption” is an excellent game.  Riding a horse through the vast  game space and hunting is a simple pleasure.  Additionally, fun, off  main story, missions pop up randomly as you ride.  Stopping a thief,  saving a man from a pack of wolves, having your horse eaten by a cougar  and only your reflexes to save you from its fate are some of the most  memorable moments I have had in gaming in a long time.<span id="more-5079"></span></p>
<p>The main story is fun,  if meandering.  You will meet various characters that add, humor,  depth, sorrow, and spunk to your “Redemption”.  Some characters are more  memorable than others and sometimes you are forced by them to do some  terrible things.</p>
<p>Which  is where my major problem comes into play with “Red Dead Redemption”.   Everything regarding the main story of this game is a forced choice.   There is no good/evil when it comes to playing out the plot points that  the writers came up with.  If you want to progress in the game you are  required to deal with everyone and do exactly what they say.  After  playing games like “Fable”, “Fallout”, and “Mass Effect” simply going  along with what an immoral NPC tells you to do feels like a major  oversight.</p>
<p>That  said the game does employ an “Honor System” whereby you can be  respected or feared by the populous.  But that system only applies to  how you behave while wondering the country side.  If you kill a man you  are docked honor, inversely, if you save someone you are awarded honor  points.  Unfortunately event the most “honorable” player is forced to  help completely immoral characters.</p>
<p>Mini-games range from fun to passable.   I loved hunting/skinning animals and taming wild horses.  I was  perturbed that the horses I tamed I could not sell for profit (or at  least did not figure out how to do so).  I also really enjoyed playing  poker and blackjack.  I never bothered with five finger fillet, dice, or  horseshoes.  I tried a movie once and walked out after twenty seconds.</p>
<p>In the end, I must say  that I really enjoyed the overall package of “Red Dead Redemption” and  cannot wait until the next installment.</p>
<p>For more from me check out my blog Sensyden&#8217;s Sounding Board over at http://sensyden.blogspot.com/</p>
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		<title>How to Not Suck at Starcraft: Part 1</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/08/how-to-not-suck-at-starcraft-part-1/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/08/how-to-not-suck-at-starcraft-part-1/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 23:00:15 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=3714</guid>
		<description><![CDATA[Let&#8217;s face it, unless you have spent a good portion of your life between now and 1998 playing the original StarCraft, then you are at a serious disadvantage when playing the sequel.  As the hands-down hottest game right now, it might be worth your time to brush up on some basic strategy so that you [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/starcraft_2.png"><img class="alignright size-full wp-image-5052" style="margin-left: 10px; margin-right: 10px;" title="starcraft_2" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/starcraft_2.png" alt="" width="273" height="227" /></a>Let&#8217;s face it, unless you have spent a good portion of your life between now and 1998 playing the original StarCraft, then you are at a serious disadvantage when playing the sequel.  As the hands-down hottest game right now, it might be worth your time to brush up on some basic strategy so that you get the best experience for your money.  Games are supposed to be fun, right?  Nobody likes getting their rear end handed to them night after night, so it&#8217;s time to start winning.</p>
<p>With 12 years of  heated multiplayer competition under its belt, the StarCraft community is one of the most dedicated groups of online gamers around, and these gamers have developed countless winning strategies.  Luckily for you, the opening moves to each of these strategies is nearly identical.  Without a strong first minute, it doesn&#8217;t matter what tactic you employ, so let&#8217;s start out &#8220;How to Not Suck at Starcraft&#8221; with an introductory lesson on resource collection and basic built orders.<span id="more-3714"></span></p>
<p>Before I go any further, let me clarify that I will explain all of these instructions from the Terran point of view as a reference.  The Terran race is no less powerful than any other when in the hands of a professional player, but it is widely accepted as the most easy to grasp by new players.</p>
<p><strong>Step 1:  Keyboard Hotkeys are Your Friend</strong></p>
<p>Think about this.  If the opening moves for each strategy are mostly the same, then wouldn&#8217;t the player who is able to execute them fastest get the advantage?  The biggest waste of time is moving your cursor around the screen.  You should immediately learn the keyboard shortcuts for producing the most basic units and structures.  For the Terran player, you will want to know that the &#8220;S&#8221; key will instruct your command center to produce an SCV, and that the &#8220;A&#8221; key produces a marine from the barracks.  It&#8217;s also useful to know some basic unit instructions.  When controlling an SCV, key the letter &#8220;B&#8221; to enter the build sub-menu, and press &#8220;S&#8221; for a supply depot, &#8220;B&#8221; for a barracks, and &#8220;R&#8221; for a reactor.</p>
<p>Shortcuts are not limited to just the keyboard, though.  Certain actions require that you use the mouse, such as telling your initial group of gatherers (SCVs) to begin harvesting from minerals.  Rather than selecting the group of SCVs, clicking gather, and then clicking the mineral patch, simply select the group of SCVs and right click the minerals.  Right clicking in StarCraft 2 will automatically perform the most common action for that unit.  It also sets rally points for buildings.  When controlling a building, right-clicking open space will tell all future units produced by it to report there.  You can rally units directly onto other objects though.  If you take control of the command center and right click a mineral patch, all future SCVs will immediately start gathering minerals.</p>
<p><strong>Step 2:  Build a Wall to Fight Off Rushes (a Basic Build Order)</strong></p>
<p>Basic build orders use the supply count as a guide to tell you when to move onto the next step.  For a basic Terran build, immediately build 1 SCV at the start of the game, and continue building SCVs every time you reach 50 minerals, until your supply counter increases to 9.  Your 9th SCV will be used to build a supply depot.  Since supply depots can lower themselves into the ground, it&#8217;s suggested to put these at the chokepoint to your base and form a wall, preventing enemies from entering.  If you ever need to get out, simply click the supply depots and hit the &#8220;R&#8221; key to lower/raise them.</p>
<p>Your 11th unit should immediately build a barracks, and your 12th should build a gas refinery.  Remember, while you have these buildings going up, to make sure the next SCV is being trained.  Also, once the barracks completes, start building 2-3 marines.  Your 14th unit should be responsible for building a second supply depot.  Hopefully, this will form a complete wall, but if you are playing on a map with a large choke point, make sure to build your barracks there as well to form a larger wall (just make sure to rally your marines to the correct side of the wall!).</p>
<p>You now have 14 units, 1 supply depot, 1 barracks, and 1 refinery.  Your second supply depot is on its way, and you are pumping out both marines and SCVs as soon as the minerals come in.  This should give you enough juice to fight off any early rushes, and allow you to at least play out a complete game.</p>
<p style="text-align: center;"><strong>The Terran Wall in Full Effect:</strong></p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/terran-wall.png"><img class="aligncenter size-full wp-image-5053" title="terran wall" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/08/terran-wall.png" alt="" width="456" height="306" /></a></p>
<p><strong>Step 3: Keep Producing Gatherers!</strong></p>
<p>The more resources you gather, the more you can produce.  If you  don&#8217;t have enough minerals or gas, you can&#8217;t produce new units.  On the  other hand, if you ever have more than 300 of one resource, you aren&#8217;t  spending fast enough.  A perfect player constantly be spending their  resources as they come in, resulting in the largest possible army. Every  mineral patch or gas vent can handle three gatherers each!  That&#8217;s a  lot of units collecting resources, so don&#8217;t feel as though you should  stop when you see it getting crowded in there.</p>
<p>Your old friend, the keyboard, can help you continue to produce units  as the game progresses, even when you may be distracted by combat.   Select your command center and hold the control key, then press a  number.  Yes, you can assign buildings to hotkey groups as well.   Whenever you press that number, no matter where you are, you will then  be controlling that building.  If you are looking inside an enemy base  while waging an attack, but notice your resources are stacking up, that  means you probably aren&#8217;t building anything.  Simply press the number  you assigned to the command center, then press &#8220;S&#8221; a few times to keep  if producing units.  As an added benefit, if you ever need to quickly  look back into your base, tape the number you assigned twice, and the  camera will center over that building from wherever it is on the map.</p>
<p>Strategies vary wildly from here out, and we&#8217;ll cover them in more  detail in the future, but in the meantime go have fun and get off to a  strong start in your matches!</p>
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		<title>With a Spooky Girl Like You:  Horror and Video Games</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/07/with-a-spooky-girl-like-you-horror-and-video-games/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/07/with-a-spooky-girl-like-you-horror-and-video-games/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 22:00:27 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=5003</guid>
		<description><![CDATA[I adore being scared. Not the &#8220;ew-blood-and-gore-and-oh-god-are-those-brains-I-can-see-pouring-out&#8221; kind of scared, but the &#8220;tiptoeing through the dark woods and hearing a noise you can’t identify and holy-crap-maybe-it’s-a-killer-or-a-werewolf-or-a-sparkly-vampire&#8221; kind of scared. But alas, I am now in a relationship with someone who is pretty ho-hum when it comes to scary movies, so I don’t really get a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/pic1.jpg"><img class="alignright size-full wp-image-5007" style="margin-left: 10px; margin-right: 10px;" title="pic1" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/pic1.jpg" alt="" width="296" height="222" /></a> I adore being scared. Not  the &#8220;ew-blood-and-gore-and-oh-god-are-those-brains-I-can-see-pouring-out&#8221;  kind of scared, but the &#8220;tiptoeing through the dark woods and hearing a  noise you can’t identify and  holy-crap-maybe-it’s-a-killer-or-a-werewolf-or-a-sparkly-vampire&#8221; kind of  scared.  But alas, I am now in a relationship with someone who is  pretty ho-hum when it comes to scary movies, so I don’t really get a  chance to watch them anymore.  Who would want to watch a scary movie  alone?  Half the fun is clinging to your partner in faux fear when that  mystery sound finally pops out of the woods.  So I have found an  alternative to the scary movie genre in my life: survival horror video games.<span id="more-5003"></span><br />
One of the first games I played in the horror genre  was Fatal Frame II:  Crimson Butterfly for the PS2, a Japanese game  with all of the dark and ghostly elements that I love in scary movies.   You play as a little girl who has lost her twin sister in the woods  while chasing an ethereal red butterfly.  When you finally catch up with  her you realize you are now trapped in a city full of ghosts.  While  exploring the overly creepy and seemingly abandoned village, you acquire  an antique camera that exorcises ghosts.  I guess you’ve heard the old  adage that a camera will steal pieces of your soul; this game takes that  to heart.  The combination of eerie music and the beauty of the setting  keeps you on the edge of your seat, knowing that at any moment the sensor  on your camera could start flickering and you will be going up against  an unknown entity.  Instead of fighting stock ghosts with all of the  same features, you encounter all kinds of tortured souls: weeping women,  angry men, little girls…all enigmatic qualities I love in my horror  games.  I know there are four in the series (even though the fourth was  developed for the Wii but never released in the West), but I&#8217;ve never played  any of them beyond 2.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/pic2.jpg"><img class="size-full wp-image-5008  aligncenter" title="pic2" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/pic2.jpg" alt="" width="219" height="292" /></a></p>
<p>I  took the above picture at PAXEast and got an itch to rent The Calling  last weekend.  It starts off with a series of instant message texts  across the screen where students are conversing about someone reading a  website or watching a video and then disappearing or dying.  Imagine it as Fear  Dot Com and Pulse (two really bad horror movies from a couple of years  back) having a baby in the form of a Wii game.  I played the first two  chapters, both very spooky and dark with the occasional ghost popping in  to say hello.  You use the Wii-mote as a cell phone, so while you are  nervously creeping through a house full of creepy dolls (ugh!) or an  abandoned school, the phone will ring loudly and scare the pants off you.   A child’s voice on the other end tells you they are on the way up to  shake you (or something) which is wildly disturbing and certainly gave  me the shivers.  But the controls were off center and slight hand  movement turned into giant screen movement. After about an hour I had  to turn it off due to motion sickness alone.  Although it is  definitely startling to get jumped by a ghost, if the game gets stuck  and the same ghost keeps jumping you, the game play suddenly loses its  eerie charm.</p>
<p>Last year I picked up Silent Hill:  Homecoming  for the 360.  I hadn’t played any of the previous games, only watched  others play them, so I wasn’t quite a veteran of the series (does  watching the movie count?).  Apparently, the Silent Hill games have very  definitive strategies that I was unaware of, and the combat gets HARD.  I  loved the setting, a standard abandoned town and mutated creatures with  drifts of snow and ash falling innocently around you, but I could only  get about 1/5 in before I found myself in an impossible situation.  Boss  fight, no health packs, half life.  Dying meant starting over in the  same place, with no health packs and at half life. You can’t retrace your  steps, either. The game only moves forward, so the only way for me to progress was  to start over.  I was already about 7-8 hours into the game, so I  admitted defeat instead.   Sadly, I was having a lot of spooky fun prior  to this setback and was disappointed, so in addition The Calling, I  also acquired Silent Hill:  Shattered Memories for the Wii.   In the beginning, the game warns you that it will psychologically  profile you to mold the game into ‘your worst nightmare’.  Apparently,  this means giving you a ‘Yes or No’ quiz that includes such questions as  ‘Do you make friends easily?’ and ‘Do you enjoy sexual role play?’   Yikes-rated M for Mature, indeed.  The premise is based on a past  event-you are the main character speaking to a psychiatrist about  getting into a car crash and losing your daughter in, of course, Silent  Hill.  I like it so far and intend to keep playing, but the  ‘psychological tests’ make me giggle.  For no explained reason, I  colored this:</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/pic3.jpg"><img class="aligncenter size-full wp-image-5009" title="pic3" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/pic3.jpg" alt="" width="307" height="231" /></a></p>
<p>I  like the Japanese survival horror games because they terrorize you  psychologically more than physically.  Chasing a butterfly in a quiet  forest at night may <em>sound</em> peaceful and calm, but trust me,  something wicked is certainly following behind.  Western horror games  tend to focus on monsters, zombies, and blood.  Your basic slasher film.  I  like the subtlety of the Japanese horror genre much more than the  gore-fests the Western climate prefers.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All     Started With Chrono Trigger…</a>“</em></p>
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		<title>Just When I Thought I Was Out, Video Games Pulled Me Back In!</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/07/just-when-i-thought-i-was-out/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/07/just-when-i-thought-i-was-out/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 12:53:47 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=4638</guid>
		<description><![CDATA[At look back at the titles that made me a gamer as a kid, and how they hooked me back in as an adult.  ]]></description>
			<content:encoded><![CDATA[<p>I can break  my video game obsessing down into two separate time periods.  My love of video games started with my childhood friend’s 8-bit Nintendo, and rounds of Super <a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/SuperSpikeVBallnNintendoWorldCup.jpg"><img class="alignright size-medium wp-image-4639" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/SuperSpikeVBallnNintendoWorldCup-218x300.jpg" alt="" width="218" height="300" /></a>Spike V Ball, Zelda, Mario 3, and Castlevania.  The first system I ever owned was a Sega Genesis I shared with my older brother.  It certainly was not the more popular system when compared to the Super Nintendo, but being an RPG nerd, it fulfilled my needs with games like Phantasty Star II and IV, Shining Force II, Sword of Vermilion, and of course countless numbers of Sonic games.  In my early teen years I owned a Sega Saturn, a rather defunct system whose only achievements were Dragon Force (a game I wish I could find on an emulator), Nights, and Guardian Heroes.  Later I joined the mainstream video game player with the Nintendo 64, and played epics like GoldenEye, Perfect Dark, Hybrid Heaven, and countless other games.</p>
<p>However something happened right around 10<sup>th</sup> grade: I stopped caring about video games.<br />
<span id="more-4638"></span><br />
My gaming really only took on a retro focus, replaying old Sega Genesis games, or playing games that had been out for years and I picked up because I had time to kill.  My <a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/TIdus.jpg"><img class="alignleft size-thumbnail wp-image-4642" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/TIdus-150x150.jpg" alt="" width="150" height="150" /></a>gaming tended to be limited to the summer when I had time to fill between lifeguarding and wondering why girls didn’t like me.  Once in college, gaming took on a social quality.  Outside of playing Final Fantasy X (a gem that my roommate picked up at the time), my gaming was limited to social games like Halo, Super Smash Brothers, Day of Reckoning (a really under-rated wrestling game by the way), and retro Blizzard gaming such as the original StarCraft and Diablo II.</p>
<p>One would have thought my video gaming career was over.  I graduated college and was focused on killing my soul piece by piece by becoming part of the daily grind and getting a desk job.  Then, a chance encounter on Craigslist ushered in a second, unexpected video game renaissance.  I found a guy who was selling a Xbox 360 with a 20GB hard drive and 3 games (Halo 3, Call of Duty 4, and Madden 07) all for about 250 bucks.  After pricing that out on GameStop, I decided to pick up the unit as a “why not” sort of thing.  I stopped by this gentleman’s house to pick up the Xbox 360, and found myself in a rather dangerous part of North Philadelphia.  The house was falling apart, however the inside of the house had more expensive electronics than I had ever seen before.  He had a 60 inch HDTV (this was 2007 before they were like 1500 bucks), and when I arrived he was selling brand new cell phones, which had yet to come out.  He was telling me all about his “connections.”  Now I’m not saying this guy was selling a stolen Xbox and stolen cell phones out of his house…because that would imply that I knowingly bought hot property, which is a felony…but I will say I started to get a picture of why exactly he could afford to sell it to me so far under the MSRP price.</p>
<p>After leaving North Philly with my new Xbox and my life, I picked up Fight Night on the way home, and concluded that I had myself a new system for casual gaming, DVD’s, and mostly for people to come over and play.  In the box was a 1 free month subscription to Xbox live, so I punched in my code and decided to check out Call of Duty 4.  And then it happened…I got sucked back in to gaming.  Before really putting time into Call of Duty 4, I hadn’t realized there had suddenly been an output of games for adults. Now to be clear, there were certainly games released only suitable for adults like the grand theft auto series that introduced a level of violence, vulgarity, and sexual themes not seen in gaming before, however they still weren’t games for adults. The teenager was still part of their target demographic for those games (despite what their legal department may tell you.) Today games are released with the child gamer in mind, as well as the gamer who has been playing video games since childhood.</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/call-duty-4-modern-warfare-01.jpg"><img class="alignright size-medium wp-image-4644" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/call-duty-4-modern-warfare-01-300x187.jpg" alt="" width="300" height="187" /></a>So now, at the detriment of my physique and sex life, I play a good 10 hours of games per week.  The sophistication, graphics, and community aspects of gaming have become mind blowing.  I once literally played Call of Duty with a squad of US Army Soldiers while they were stationed in Iraq (I believe it was about 3am EST) and was put on a team with them.  They constantly yelled at me to “get back in formation” and I watched as they totally schooled every team we were put up against.  While playing, I got to talk to them about serving in the armed forces, being in Iraq, even how basic training translated into them all being naturals at Call of Duty somehow.</p>
<p>Before picking up the 360, I knew the graphics had gotten better, but I had no idea the actual gaming experience had become so advanced.  The idea that I would have deprived myself of such games as BioShock, Fallout 3, and Modern Warfare is a chilling thought.  Just think, if I hadn’t put so much time into video games, I might be married, be more successful at work, and not have the body of someone who sits at a desk 8 hours at work then goes home to sit in a recliner for 3.  It would be a strange world for me indeed…<a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/fallout-3_02.jpg"><img class="aligncenter size-medium wp-image-4652" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/fallout-3_02-300x168.jpg" alt="" width="300" height="168" /></a></p>
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		<title>Why My Experiment with Wii Home Fitness Failed</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/07/4729/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/07/4729/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 10:44:57 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=4729</guid>
		<description><![CDATA[Last October I decided that going to the gym is boring. Well, I thought this all along but still went on a semi-weekly basis because it was the right thing to do. Although I never minded the actual exercise, I really hated the monotony of the programs. So when Nintendo announced last fall that it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/wii-fit-hula-hoop.jpg"><img class="size-full wp-image-4731  aligncenter" title="wii-fit-hula-hoop" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/wii-fit-hula-hoop.jpg" alt="" width="320" height="307" /></a></p>
<p>Last October I decided that going to the gym is boring.  Well, I thought  this all along but still went on a semi-weekly basis because it was the  right thing to do. Although I never minded the actual exercise, I  really hated the monotony of the programs.  So when Nintendo announced  last fall that it was adding more game elements to it’s Wii Fit program, I  thought it would be a great alternative to the slogging routine of a  post-work gym membership.  Instead of chugging along on an elliptical  three times a week, I could play a game that would whip me into shape.  I  love games!  The week Wii Fit Plus was released I canceled my gym  membership, marched into a Best Buy, and confidently purchased the system  and the game.  I think I even did the math, bragging about how much my  gym dues were versus my new Wii + Wii Fit Plus as some sort of long term  investment plan.  Obviously, I was a financial genius.  And now we had  the Holy Trinity of gaming  systems as well.  IT WAS BRILLIANT.<span id="more-4729"></span></p>
<p>And  for one month, it <em>was</em> brilliant.  Every other night I would  drag the balance board out, queue up several of the pre-programmed  workouts and sweat it up in my living room.  I quickly discovered my  favorite of the mini-game type routines and was excited when they would  appear during the session.  I was a hula hoop and marching band master.   I could never juggle well, but it didn’t matter because I was <em>exercising</em>.   All through October I looked forward to my Wii workouts.  But as  October transitioned into November the love started to wane.  A couple  of days would pass where I would make up some excuse not to play and  then it would turn into a week.  It wasn’t because I was lazy and didn’t  want to work out (well&#8230;), I just wasn’t terribly interested in the  game anymore.  Plus the game is programmed to make you feel extra guilty  if even two days passes without a workout and I admit I was avoiding  the computerized guilt trip more than anything else.  The only way for a  game like Wii Fit to have any impact on you physically is to use it all  of the time, and with the limited amount of programs, there wasn’t  enough content to keep me motivated to continue playing.  With the  exception of maybe Rock Band, I have a really hard time playing the same  game for infinity.  This is why I am not an MMO gamer.  Now, I’ve never  played an MMO so I will admit I don’t fully understand what goes on  inside the magic WOW box…but the idea of going back to the same world  over and over again and engaging in the same type of general game play  sounds monotonous even if all of my BFFs are with me.</p>
<p>I wasn’t  ready to give up on my new BRILLIANT workout plan, however.  I decided  that Wii Fit just wasn’t strenuous enough of a workout and acquired EA  Active.  Now, THIS was a workout game.  I was running, doing  squats-lunging!  And the routine changed day to day-perfect!  Yep, for  two weeks.  Once again, I got bored.  I know my perspective was wrong-I  should have been thinking about both as workout programs instead of  GAMES, but I couldn’t.  My BRILLIANT plan failed after only two months.   I suppose I should know more about my motivations to play &#8211; I kept  thinking that since at heart I am a gamer and not a workout maven that  this would be the best plan for me to follow. Alas, I am a gamer  with a limited attention span.  This is why I am a console gamer &#8211; I love  the mechanics of a great game, but I also love the epic cut scene at the  end followed by the credit roll and the promise of something new on the  horizon.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/M_14537_JustDance_01.jpg"><img class="size-full wp-image-4730  aligncenter" title="M_14537_JustDance_01" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/07/M_14537_JustDance_01.jpg" alt="" width="390" height="274" /></a></p>
<p>So now I am heading back to the  gym.  Now that I have my iPhone I have a BRILLIANT <em>new</em> workout  plan that includes uploading videos and watching them while chugging  away on the elliptical.  Tried and true results, I guess.  Matt bought  Just Dance last night and we giggled and hustled around the living room  to such classics as Eye of the Tiger and Step By Step (NKOTB forever!!).   After an hour I realized that I was sweating and my heart was racing  and briefly entertained the idea of entering it into the workout plan  but quickly tossed that idea aside-I can now admit that I would be  setting myself up to fail.  I will treat Just Dance like I do any other  game and just enjoy it before the next new and shiny comes along.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All     Started With Chrono Trigger…</a>“</em></p>
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		<title>&#8220;Ain&#8217;t No Sunshine&#8221; &#8211; Thoughts on Heavy Rain</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/07/aint-no-sunshine-thoughts-on-heavy-rain/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/07/aint-no-sunshine-thoughts-on-heavy-rain/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 10:13:11 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=4350</guid>
		<description><![CDATA[I am rarely interested in games that involves regular people. Most of the time I like video game protagonists that are supernatural or supernormal with attributes that move them beyond the realm of hum-drum realism. This is one of the reasons I like playing-I get to be someone else and usually their story is epic [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/heavy-rain-1.jpg"><img class="size-full wp-image-4351  aligncenter" title="heavy-rain-1" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/heavy-rain-1.jpg" alt="" width="258" height="234" /></a></p>
<p>I am rarely interested in games that involves regular people.  Most of  the time I like video game protagonists that are supernatural or  supernormal with attributes that move them beyond the realm of hum-drum  realism.    This is one of the reasons I like playing-I get to be  someone else and usually their story is epic beyond my own routine  existence-pure escapism into a fantasy world.  This is why I have never  been a Sims or Second Life participant.  Escaping the real world for a  real world simulator seems depressing and isolating.  I play games like I  read fantasy novels-to get something ‘else’ out of my experience.   Knowing all of this about myself, however, I still sought out Heavy  Rain, where the characters are regular people without swords, magic or  health packs.  The buzz was enough to spark my curiosity-crime drama,  kidnapping, urgent race to find the killer.  What I didn’t know is how  connected my normal gameplay &#8216;disconnect&#8217; would become while playing. <span id="more-4350"></span></p>
<p>Heavy  Rain is a game about choices.  Not necessarily character choices,  though, but YOUR choices.  Not terribly original, I know&#8230;it’s a  ‘choose-your-own-adventure’ game where the story evolves according to  your decisions, but unlike any other game I have played, I felt morally  responsible for what happened to each character based on those  decisions.  This wasn’t just an innocent hallway of doors, it was like a  room full of mirrors where every bad choice you made for each of the  four main characters reflected back on you.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/ethan-mars-heavy-rain-wallpaper-1.jpg"><img class="size-full wp-image-4355  aligncenter" title="ethan-mars-heavy-rain-wallpaper-1" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/ethan-mars-heavy-rain-wallpaper-1.jpg" alt="" width="394" height="220" /></a></p>
<p>Ethan Mars is the father  figure in the game, Madison Paige is the female lead, Scott Shelby is a  PI working for the families of the victims and Norman Jayden a  drug-addicted FBI agent searching for the killer.  The game makes each  of them playable characters, sets each scene and lets you decide the  outcome via a series of button choices ranging from simple ‘Yes’ or ‘No’  all the way to ‘Forgive’ or ‘Reject’.  There is a HUGE difference  between forgiveness and rejection, so some of the choices weigh heavily  on your conscience.</p>
<p>The game can be cruel, oh so cruel.  If you were  injured, you stayed that way during the rest of the game, bandaged or  limping as a visual reminder of the choice you made.  It got to the point  where I started to see the characters as poor innocent souls with the unlucky  hardship of having me pulling their strings.  This being my first  Playstation game in a long time (I have been an 360 player for awhile  now), I occasionally mistook the circle for a square and made unwanted  choices, but still had to face their unfortunate consequences. One of the  times this happened I was devastated by the outcome.  Sometimes your  sense of urgency is greater than your cognitive process and you make  quick, reactive decisions that you may regret.</p>
<p>All of this  sounds terribly depressing, I know.  Although the game is emotion-heavy  and some gaping plot holes remain at the end, it truly is unique and  great.  Several times in the game Ethan has to make horrible decisions  associated with the tagline &#8220;How far will you go to save someone you  love?&#8221; Since the game leaves it in your hands, you can really  consider these choices according to how far YOU think you would go. I was often very proud of the revealed consequences of my decision.  As  I moved towards the end of the game I started to think like a  researcher, muttering to myself such things as “well, I know that she  already knows A, so if she knows A then if he does B then C will likely  occur so I need not do this”.  I was incredibly satisfied with the  ending I received (they are varied based on how you played the game).  I  became emotionally invested-especially in Ethan’s character-and related  with Madison’s sympathetic role.  I wanted desperately for everything  to turn out for him and I wanted to be the one to help him get there.</p>
<p>For my initiation back into the PS world, I am glad I chose  this one because I am now super familiar with the button labels again.   With so many QTE’s and Twister-like button pressing (seriously, I have  to push X, triangle and L1 at once?), I am now a semi-expert again.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All    Started With Chrono Trigger…</a>“</em></p>
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		<title>Gaming for Charity: The Super Mario Marathon</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/06/gaming-for-charity-the-super-mario-marathon/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/06/gaming-for-charity-the-super-mario-marathon/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 13:18:50 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=4175</guid>
		<description><![CDATA[Today, at 11AM Eastern time, The Super Mario Marathon will return for its third annual charity drive. What does that mean, you ask? Picture three guys sitting on a couch playing Mario games for nearly three days straight, only instead of this being a scene from my middle school years, they&#8217;re raising an incredible amount [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/4.gif"><img class="alignright size-full wp-image-4177" style="margin-left: 10px; margin-right: 10px;" title="4" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/4.gif" alt="" width="197" height="251" /></a>Today, at 11AM Eastern time, The <strong><a href="http://www.mariomarathon.com/" target="_blank">Super Mario Marathon</a></strong> will return for its third annual charity drive.  What does that mean, you ask?  Picture three guys sitting on a couch playing Mario games for nearly three days straight, only instead of this being a scene from my middle school years, they&#8217;re raising an incredible amount of money for the <strong><a href="http://www.childsplaycharity.org/" target="_blank">Child&#8217;s Play charity</a></strong>, and you can watch it all live on Ustream.TV.  Run by the Penny Arcade Corporation, Child&#8217;s Play is a fantastic multi-million dollar charity that provides toys and video games for sick children in hospitals.<span id="more-4175"></span></p>
<p>The Mario Marathon is no small event.  In the past, the crew has raised over $45,000 and attracted over 300,000 viewers.  To keep those donations rolling in, the marathon follows a scale of donation total versus total levels played.  Theoretically, the Mario Marathon will play a total of 809 levels across all the different Mario titles, but only if enough is donated to unlock the challenges!  At the time of writing this, it is already set that the crew will take on Mario 1, 2, 3, New Super Mario Bros. Wii, Super Mario World, Super Mario Galaxy 1 and 2 , and Mario 64.  Based on past donation totals, you can expect them to add Super Mario Sunshine on to that list, and further donations will unlock requirements for them to go back and complete 100% of the objectives in each game such as getting all 120 stars in Mario 64.<!--more--></p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/mario_boxes.jpg"><img class="size-full wp-image-4178  aligncenter" title="mario_boxes" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/mario_boxes.jpg" alt="" width="324" height="243" /></a></p>
<p>Last year it took 96 hours to complete seven full games, so I don&#8217;t exactly recommend watching an entire marathon, but I encourage you to stay for a while and donate what money you can.  I&#8217;ve found the Marathon to be entertaining in the past as the crew adds some humor to the act of completing these games.  You can tell they really eat, sleep, and breathe Mario, as they&#8217;ve gone and created life-size <a href="http://www.mariomarathon.com/helmet.html" target="_blank">wearable propeller helmets</a> from New Super Mario Bros Wii, and a <a href="http://www.mariomarathon.com/fludd.html" target="_blank">FLUDD</a> from Mario Sunshine.  Also, check out these <a href="http://www.mariomarathon.com/legos.html" target="_blank">stop-motion LEGO animations</a> they made.  If you head over to their website now, they are running these and other Mario themed YouTube videos on loop in preparation for the marathon start.</p>
<p>To top things off, there is a stream of contests running throughout the weekend.  Donate some cash or tweet about the event and you&#8217;ll be entered into a long list of raffles for Mari0 Marathon or Penny Arcade themed merchandise.  Check out the <a href="http://www.mariomarathon.com/prizes.html" target="_blank">contest details here</a>.</p>
<p>So if you&#8217;ve got nothing going on today, and you could use a little entertainment, <a href="http://www.mariomarathon.com/" target="_blank">head on over to their website</a>.  Donations go directly to Child&#8217;s Play via PayPal and are tax deductible, so you&#8217;ve got no excuse!  Remember, “When gamers give back, it makes a difference!”</p>
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		<title>A Scene It! Lament</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/06/a-scene-it-lament/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/06/a-scene-it-lament/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 02:12:57 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=4133</guid>
		<description><![CDATA[None of my friends will play Scene It! with me anymore! After working in the video rental world for about ten years of my adult life, I have to admit that I am a mighty challenging opponent. But come on…really? When the first of the Scene It! series was released on the Xbox 360 I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/scene-it-bos-demo.jpg"><img class="size-full wp-image-4135  aligncenter" title="scene-it-bos-demo" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/scene-it-bos-demo.jpg" alt="" width="363" height="274" /></a></p>
<p>None of my friends will play Scene It! with me anymore!  After working  in the video rental world for about ten years of my adult life, I have  to admit that I am a mighty challenging opponent.  But come on…really?<span id="more-4133"></span></p>
<p>When  the first of the Scene It! series was released on the Xbox 360 I was eager  to buy it because I thought it would have a lot of replay value.  Any  party game has purchasable merit because it encourages group play in  drunken scenarios.  I mean, would Mario Party really be any fun without  alcohol?  (The answer is no.)  This was one I knew I would love because  it combined my love of video board games and movie fandom.  Matt was  also excited to play, not only is he a movie lover himself, but also  because of the whole ‘lack of limited same screen co-op or multiplayer  games’ that I rail against often,  We could play against each other!  What  fun!  It turns out, it wasn’t any fun (for him).  Not that he doesn’t  have an above average knowledge of film content, but because I am  apparently an unstoppable juggernaut of movie knowledge and response  speed.  Mere competitive spirit isn’t enough for him to want to continue  playing with me.  And no, this is not bragging, but my unfortunate  truth.  When you think about it, it’s actually sad when your significant  other will no longer play a game with you.  Now instead of being my  opponent, he has made himself my number one motivator, cheering me on  during multiplayer games with strangers online.</p>
<p>So about the  strangers online…Matt gifted me with the second in the series for  Christmas of 2009 (See?  He’s supportive!).  The online multiplayer was  immediately one of my favorite options (that and the ability to use your  own Avatar) because I could now play real people who would challenge  me!  It turns out, they didn’t.  I was still beating the pants off of  almost everyone online (I did find a couple of competitors who beat me,  but it was never by much…I would say my kill/death ratio was about  25/1).  Most players dropped out mid-game, leaving me alone on the  little animated couch in the end, holding my little trophy in an empty  screening room where originally two or three other Avatars sat.  And I  have a hunch that my newly discovered anti-rep points for ‘aggressive  behavior’ against my Xbox Live account are from these dark days.  So now  the strangers wouldn’t even play with me (and have terrible gaming  habits, obviously).  But surely I had some old Blockbuster friends who  would play with me, offering the challenge I was looking for…right?</p>
<p>It  turns out, most of them couldn’t.  One of my good friends graciously  agreed to play with me after hearing me lamenting about Matt bowing out.   She was an ex-BBV employee and a movie lover as well, so I figured we  were about even in the playing field.  And indeed, Abi is an above  average player and can surely kick your ass, but alas, I was still  undefeated.  Now she won’t play with me either.  We did get together for  a four-player couple playoff night awhile ago, but haven’t repeated the  process since.  Another friend and current BBV employee, Eric,  and his  lovely wife, Stefanie, had Matt &amp; I over for a game night where  Eric insisted I bring the game.  If anyone was going to beat me at Scene  It!, it was going to be Eric.  But here is where I found that it’s not  just the movie knowledge that was helping me achieve the high scores-it  is my ability to read and respond more quickly than the other players.   As I have stated in previously posts, I am a voracious reader and have  learned the art of scanning words for quicker consumption-aka serious  speed reading-and one of the ways to earn higher scores in Scene It! is  to answer rapidly following the displayed question. I will concede  that Eric probably would have certainly taken my Scene It! crown that  night if response time wasn’t a factor, but this is debatable, as it  still has not been proven.</p>
<p>Finally, after so much rejection,  about a year ago my friend Jenn Mac came over to play some Rock Band  with me and agreed to take the Jessica Scene It! Challenge.  And she beat  me.  Repeatedly.  But then she moved to the East Coast and abandoned  her Xbox Live account shortly after.  So here I am, a lonely single  player Scene It! lover, holding the third in the series in my almost  undefeated hand and wishing someone would play with me.</p>
<p>*In no  way do I want to make it sound like any of the wonderful people  mentioned above are not brilliant and unbelievably good sports, because  they are.  It’s not them, it’s me.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All   Started With Chrono Trigger…</a>“</em></p>
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		<title>Alan Wake:  Silent Hill meets Max Payne</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/06/alan-wake/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/06/alan-wake/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 16:39:20 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=4071</guid>
		<description><![CDATA[A look into what could prove to be the best "I have no idea what's going on" game of the year.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Alan-Wake-1.jpg"><img class="alignleft size-medium wp-image-4072" style="margin-left: 10px; margin-right: 10px;" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Alan-Wake-1-300x238.jpg" alt="" width="300" height="238" /></a>A few hours into Alan Wake, you are going to wonder if you are playing a video game or watching a TV show.  And somehow, this isn&#8217;t the least bit annoying.  That is the best one-line explanation I have on this game being a few episodes in.  But Alan Wake might be legitimately the best game you&#8217;re not playing right now.</p>
<p>Alan Wake is a game that flew under my radar a little bit, and this was largely because the game took around 5 years to develop.  In an age where games are cranked out rather frequently (sometimes companies will hire two separate sets of development teams so they can release two games of the same series in the same year), the fact that this game took so long to develop made it an interesting prospect in my mind.  After reading some very positive reviews of the game, I decided it might be worth my money, and finally gave me an excuse to trade in Final Fantasy XIII (which if anyone from  Square-Enix is reading this, you owe me 45 hours of my life back).</p>
<p>Plot wise, you are Alan Wake, a bestselling fiction writer with a 3 year case of writers block.  You are taking a vacation with your wife to a very scenic, quiet town in No-wheres-ville, USA to escape the pressures of pumping out your next best seller, and trying to escape the nightmares of crazy shadow people attempting to kill you. (Who hasn’t been there before, right?)  Unfortunately, your dreams start to merge with reality, and you wake up in a car crash having missed a full week of your life.  Your wife has been kidnapped, and stranger yet, you are finding pages of a manuscript you don’t remember writing.  A manuscript that seems to be coming true minute by minute.<span id="more-4071"></span></p>
<p>Alan Wake is extremely engaging, which is probably what makes the large quantity of plot/cut scenes tolerable.  The first few hours of the game is very scant on game play, and even tries to compensate for this by having brief bits of pointless busy work, mainly to teach you the controls of the game, which are pretty simple.  But I cannot stress enough, the storyline is engaging enough where you really won’t care.  If anything, I’d recommend popping some popcorn before you sit down to play.</p>
<p>Game play wise, the game is a hybrid of Max Payne and Silent Hill.  Your character, Alan Wake, has regular voice-overs much like Payne, it’s a third person shooter much like Payne, and creeps the hell right out of you like Silent Hill.  Basically imagine the game being Max Payne with the plot written by Stephen King and you might start to picture what you are dealing with.  Instead of shooting drug addicts, you’re shooting people possessed by Darkness in the woods.</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Alan-Wake-2.jpg"><img class="aligncenter size-full wp-image-4073" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Alan-Wake-2.jpg" alt="" width="440" height="350" /></a></p>
<p>In an odd bit of development, the game is set up as though you are watching a TV show. The chapters in the game are called episodes, and at the end of each episode, they have a cliffhanger plot hook…and then it cuts to what would be the credits screen if you were watching TV, complete with a music outro. At the beginning of each new episode, they give you the “LAST TIME, ON ALAN WAKE!” plot recap, like if for some reason you had the memory of a Labrador Retriever and didn’t remember. Initially I thought this was a just a little bit of neat development to compliment the fact the game is so plot intensive, however, since your character is a writer who is trapped in his own story…I’m not entirely convinced the actual game isn’t set up this way as some kind of plot point…however that’s a bit of conjecture on my part and time will tell on that one.</p>
<p>On the downside, the game taking so long to develop, a little of the game is outdated. The graphics are good, but not great. The controls are good but not great, and the game play is good, but not great.  All in all I would give the actual game play an 4/5. But that’s not too shabby in my opinion, and as odd of a thing as it is to say about a video game, the game play isn’t really why you should pick up the controller and play this one.</p>
<p>Alan Wake so far as proven to be a game where I dare say you actually care about the main character.  Those action junkies out there may not really like this game, so if your cup of tea is sports games or racing games, you might not be all about this game just because of the hours of plot involved.  However I have really been starved for a game that sucked me into the story and Alan Wake has met my appetite. Any RPG fan or any fan of the horror game genre will love this game, and I’d dare say even the casual video gamer who likes psychological thrillers in the movie theaters should also pick this one up. This game is at least an 4.25/5, and in a year flooded with solid video game releases, this is a must play for almost everyone.</p>
<p><strong class="rating">Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&frac12;&nbsp;</p>
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		<title>&#8220;I&#8217;m All Out of Love&#8221;</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/06/im-all-out-of-love/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/06/im-all-out-of-love/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 11:11:17 +0000</pubDate>
		<dc:creator>Jessica</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=3971</guid>
		<description><![CDATA[I used to be quite the Final Fantasy fan-girl. When I was a wee lass, I would play nothing but FFIII on my SNES, replaying the opera scene over and over again and crushing on Setzer in his airship. I didn’t mind the turn-based fighting, the random monsters, or the hours and hours of level [...]]]></description>
			<content:encoded><![CDATA[<p>I used to be quite the Final Fantasy fan-girl.  When I was a wee lass, I  would play nothing but FFIII on my SNES, replaying the opera scene over  and over again and crushing on Setzer in his airship.<span id="more-3971"></span> I didn’t mind the  turn-based fighting, the random monsters, or the hours and hours of  level grinding because it was so different from the  puzzle/side-scrollers I had been playing up until then.</p>
<p>When FFVII was  released I thought it was the epitome of the perfect game.  The game has  an amazing cast of characters who are engaged in a classic good vs.  evil dilemma, and all of this is set in a post-industrial fantasy world where the damage caused  by increases in genetic and technological developments clash with an  ancient earth-loving spirituality.   I cried when Aeris died &#8211; the first  time because of a video game.  The whole Jenova/Sephiroth relationship  was reminiscent of a creepy Dark Crystal feeling I had when I was a  child (I can’t explain this any better than that).  Summon spells were  my weapon of choice &#8211; less for the damage they inflicted and more for the  graphical display that came with the casting.  Final Fantasy VII was so  unbelievably beautiful and remains to this day the only 75+ hour game  that I have played through twice:  once on the PSOne and once on the PC.   This isn’t really news, however, because I know a majority of RPG fans  feel the same way I do.  FFVII was critically acclaimed to the moon and  back.  So what happened?  Why have I not been terribly excited about FFXIII?   And why have I been less than thrilled with any of the Final Fantasy  games since FFVII?</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/final-fantasy-vii_l.jpg"><img class="size-full wp-image-3972  aligncenter" title="final-fantasy-vii_l" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/final-fantasy-vii_l.jpg" alt="" width="400" height="300" /></a></p>
<p>Well, what happened first was FFVIII.  The  storyline was almost indecipherable without some sort of political flow  chart, and I got bored with the lackluster characters after only a few  chapters.  The next one I dubbed the “cartoon” game and didn’t even  bother.  When FFX was released it felt like a revival of the spirit of Seven with much improved graphics but it never quite captured my  attention even though it had a compelling love story and some likeable  characters.  I’ll admit I own a copy of X2 but never had the energy to  play a Charlie’s Angels version of the game, even if the ‘dress’  mechanics were intriguing. I skipped 11 since it was online and purchased  XII but never played.  Am I just not giving them a fair chance?</p>
<p>Sadly,  I believe my love affair with JRPG’s is over.  I mourned this loss when  I attempted twice to play Eternal Sonata and just couldn’t bring myself  to continue past the fifteen hour mark.  It became clear when both Lost  Odyssey and Infinite Undiscovery failed to entice.  The slow paced  methodical play of the JRPG has no place in my current game playing  schedule.  I imagine winning the lottery, becoming stinking rich and  having so much time to idle away that JRPG’s would waltz back into my  life and offer a beautiful flower, against the otherwise one-dimensional  games that I could be playing.  With so much free time and choices, why  wouldn’t I want to play something that could bring me days (weeks!) of  story engaging play?  Because it’s boring.  I am BORED with them, by  them, beside them.  I don’t want to navigate through endless menus of  equipment and items and rings to find the best combination for combat.  I  don’t want to spend hours fighting the same four twisted monsters in a  field to gain experience/levels.  The only RPG title I am still  enthralled with is Fable, but I think it has a lot to do with the real  time combat aspects and the easy to digest menu system.</p>
<p>Final  Fantasy XIII is currently holding a spot in my GameFly Q.  I watch all  of the promo videos (I didn’t even mute the horrible J-Pop during one of  them) and read the press releases about the game.  And although it  sounds daunting, I am going to give it a shot. The game is inarguably  the most graphically beautiful to date and took years to develop so I  figure I should honor my long standing love of SquareEnix, Final Fantasy  VI &amp; VII and, of course, Chrono Trigger, by trying.</p>
<p><em>For more writings from Jessica, check out her blog, “<a href="http://euphoricprophecy.blogspot.com/" target="_blank">It All  Started With Chrono Trigger…</a>“</em></p>
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		<title>The Frugal Geek: Why It&#8217;s Time to Dust Off Your Wii</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/06/the-frugal-geek-why-its-time-to-dust-off-your-wii/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/06/the-frugal-geek-why-its-time-to-dust-off-your-wii/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 14:53:42 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=3683</guid>
		<description><![CDATA[Yeah, the Wii has had it's problems, but there is a huge stack of good games you can now grab for well under $20 a piece.  Now is the time to jump back in.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/alzheimers-wii-thumb-450x388-copy.jpg"><img class=" size-full wp-image-3938    aligncenter" title="alzheimers-wii-thumb-450x388 copy" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/alzheimers-wii-thumb-450x388-copy.jpg" alt="" width="425" height="365" /></a></p>
<p style="text-align: left;">Since its launch in late 2006, I have had a rocky relationship with the Wii.  After two previous console generations where I stood by underdog consoles (N64 and Gamecube), the prospect of Big N returning to the top left me with a palpable excitement.  Why then, has that little white box collected a thick layer of dust as it sits idle in my living room?  More importantly, why am I now suddenly encouraging people to now embrace the console?  Let&#8217;s start by defining the Wii&#8217;s major issues:<span id="more-3683"></span></p>
<p><strong>Problem #1:</strong> <strong>The motion control is a gimmick.</strong> This is the unfortunate truth.  While there was a high level of novelty in playing those first motion-controlled games, the Wiimote&#8217;s accuracy is just not high enough to offer the sort of fine-tuned control promised by Nintendo.  Games are appealing because they are a form of active entertainment.  However, when the accuracy of the controller inserts an element of luck, it ceases to be a test of their decision making and manual dexterity, and the player quickly becomes disengaged from the game.</p>
<p>Players expected their movements to correlate to the actions of a character, yet they were handed controls where &#8220;shake left&#8221; or &#8220;shake right&#8221; had the same effect as pressing a directional pad left or right.  This was not motion control as billed, but just a more cumbersome way of controlling an NES pad.  When Nintendo corrected this with the Wii MotionPlus, they should have sent every last Wii owner a free one as an apology.</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/nintendo-wii-motion-plus1-copy.jpg"><img class=" size-full wp-image-3937  aligncenter" title="nintendo-wii-motion-plus1 copy" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/nintendo-wii-motion-plus1-copy.jpg" alt="" width="362" height="269" /></a></p>
<p><strong>Problem #2: Online play is cumbersome. </strong>The first warning sign was obvious in launch title Rayman: Raving Rabbids, where players who wanted to enter the online high-score leader board had to <em>write down a code and enter it on Ubisoft&#8217;s website.</em> Are we seriously in the stone age?  Online interaction is only as valuable as the strength of the community that participates, and when you put up barriers such as this, however small they are, it lessens that community&#8217;s presence.</p>
<p>For a company that has been unfairly stereotyped as the &#8220;kids only&#8221; video game maker, Nintendo is not serving the needs of its older gamers.  Those who grew up with the NES and SNES have moved away from their hometowns, graduated college, and generally made numerous personal connections that gamers may look to maintain over online play.  When every Wii owner first opened up their console, they went through the effort to hunt down friends and swap online codes in order to connect their consoles.  The need to exchange ANOTHER code for EVERY game you intend to play online is a slap to the face.</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/ps3-moves-wii-motion-control.590x337-copy.jpg"><img class="aligncenter size-full wp-image-3940" title="ps3-moves-wii-motion-control.590x337 copy" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/ps3-moves-wii-motion-control.590x337-copy.jpg" alt="" width="477" height="271" /></a></p>
<p><strong>Why it is time to go back: </strong>Strip away the need for fancy motion controls and online play, and a good game is still a good game.  These worthy titles have been a slow trickle, but if like me, you have not played a Wii game in two years, the backlog of good games at low prices is a great reason to power up the Wii.</p>
<p>Obviously there have been some A+ first-party Nintendo titles released since 2008, including Mario Galaxy 2, New Super Mario Bros, and Punch-Out, but what follows is a long list of some truly worthy titles that you can grab for well under $20, making them a great bang for your buck.  In fact, I picked up several of these titles for $9.99 this past month from an FYE clearance bin, so make your list and get shopping!</p>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/house_of_the_dead__overkill_-_gc_201.jpg"><img class="alignright size-full wp-image-3933" style="margin: 0px 10px;" title="AS_Wii_IN_UKV.qxp" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/house_of_the_dead__overkill_-_gc_201.jpg" alt="" width="153" height="214" /></a>Lightgun Shooters:</strong> While the gesture recognition of the Wii is sub-par, the mechanic of pointing a cursor onto the screen works flawlessly.  Coupled with the fact that classic lightgun technology has died with the rear-projection TV, this makes the Wii a haven for rails shooters, with a collection not seen since the days of Dreamcast, including:</p>
<ul>
<li>Ghost Squad (2007)</li>
<li><strong> </strong>The House of the Dead 2 &amp; 3 Return (2008)</li>
<li>Dead Space: Extraction  (2009)</li>
<li>The House of the Dead: Overkill (2009)</li>
<li>Resident Evil: The Darkside Chronicles (2009)</li>
</ul>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/no-more-heroes-2.jpg"><img class="alignright size-full wp-image-3932" style="margin-left: 10px; margin-right: 10px;" title="no-more-heroes-2" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/no-more-heroes-2.jpg" alt="" width="153" height="214" /></a>Action/Adventure: </strong>Early on, Resident Evil 4 was re-made with aiming controls that used the Wiimote&#8217;s ability to point on the screen.  It did not seem possible, but they made a Game of the Year winning title even better!  While I thought this could open the flood gates for FPS games with controls that had the same fidelity of a keyboard and mouse, this did not come to pass.  However, third parties have begun to figure out the formula for success, resulting in the following 1st &amp; 3rd person titles:</p>
<ul>
<li>No More Heroes 1 (2008)</li>
<li>Okami (2008)</li>
<li>MadWorld (2009)</li>
<li>The Conduit (2009)</li>
<li>Red Steel 2 (2010)</li>
<li>No More Heroes 2 (2010)</li>
</ul>
<p><strong><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/250px-MegaMan9PromoArt.jpg"><img class="alignright size-full wp-image-3935" style="margin-left: 10px; margin-right: 10px;" title="250px-MegaMan9PromoArt" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/250px-MegaMan9PromoArt.jpg" alt="" width="169" height="225" /></a>Downloadable Games: </strong>While Xbox Live Arcade is impressive, the Wii excels in bringing new retro content in their WiiWare shop.  Mega Man 9 &amp; 10 are the best examples.  Each is a completely brand new Mega Man adventure presented in a classic 8-bit style.  They may be available at both stores, but does anyone honestly want to deal with the shoddy directional pad on the Xbox controller?  Do yourself a favor and play these games with Nintendo, the king of d-pads.</p>
<ul>
<li>World of Goo</li>
<li>Cave Story</li>
<li>Bit.Trip series</li>
<li>Tales of Monkey Island</li>
<li>Mega Man 9 &amp; 10</li>
</ul>
<p>When you are done playing all of the above, the Wii does have some great new releases that will surely drop in price by that point.  I would recommend checking out Trauma Team, Monster Hunter Tri and Sin &amp; Punishment: Star Successor in about a year&#8217;s time.</p>
<p>Hopefully you will enjoy some of these bargain Wii titles.  If you&#8217;ve got any tips, or a game that has been left off of this list, feel free to add it in the comments!</p>
<p>EA Sports Active, 2009, 81.85%</p>
<p>Okami (2008) 89.81%</p>
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		<title>Thanks, Nintendo! How I Got a Free DS Game (and You Can Too)</title>
		<link>http://www.themoderndaypirates.com/pirates/2010/06/thanks-nintendo-how-i-got-a-free-ds-game-and-you-can-too/</link>
		<comments>http://www.themoderndaypirates.com/pirates/2010/06/thanks-nintendo-how-i-got-a-free-ds-game-and-you-can-too/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 03:16:04 +0000</pubDate>
		<dc:creator>Matt</dc:creator>
		
		<guid isPermaLink="false">http://www.themoderndaypirates.com/pirates/?p=3685</guid>
		<description><![CDATA[Have you ever wondered what the 16-digit product codes are that come with all of your Nintendo games?  They get you free stuff!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Club_Nintendo.png"><img class="alignright size-full wp-image-3689" title="Club_Nintendo" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Club_Nintendo.png" alt="" width="193" height="201" /></a>Have you ever wondered what the 16-digit product codes are that come with all of your Nintendo games?  Well it turns out that they are a part of the <a href="https://club.nintendo.com/" target="_blank">Club Nintendo rewards program</a> that quietly launched back in October of 2008, and has steadily grown its selection of giveaways that customers can choose from.<span id="more-3685"></span></p>
<p>The rewards program has arrived after years of discontent from American Nintendo fans, who have witnessed the amazingly cool giveaways that Club Nintendo Japan has offered since 2003.  Wondering what sort of cool stuff Japan got?  How about exclusive DS games, a Wiimote with universal TV remote controls built in, full game soundtracks, and a Wii classic controller built in a a replica SNES controller casing.  They even got access to cool unique items like this Kirby frisbee:</p>
<div id="attachment_3690" class="wp-caption aligncenter" style="width: 315px"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/1089198-img01_a_super.jpg"><img class="size-full wp-image-3690 " title="1089198-img01_a_super" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/1089198-img01_a_super.jpg" alt="" width="305" height="162" /></a><p class="wp-caption-text">I need this in my life.</p></div>
<p style="text-align: center;">
<p>To make matters worse, Nintendo had been shipping their games with registration codes to American customers for years, yet they were useless!  It all seemed to be a big tease, but the company has finally come around, and it is now our turn to revel in the rewards. All you have to do is register on the Club Nintendo website and start punching in those codes.  You&#8217;ll have the opportunity to take post-purchase surveys on everything you register to win &#8220;Nintendo gold&#8221;, their metric for rewards points.  Here&#8217;s how much you can earn:</p>
<ul>
<li>Wii game: 50 points</li>
<li>DS game: 30 points</li>
<li>Platform hardware: 100+ points</li>
<li>Declaring an intent to buy before purchasing an upcoming game: 10 extra points</li>
<li>Bonus surveys: periodically announced, with variable amount of points</li>
</ul>
<p>Keep in mind, this only applies to first-party Nintendo hardware and software, so don&#8217;t get excited thinking you can register those Sega or Capcom games.</p>
<p>Right now, the coolest rewards lay at the threshold of 800 gold points.  They are two separate collections of the classic Nintendo Game &amp; Watch games, ported over onto DS cartridges.  Game &amp; Watch Collection 1 includes Oil Panic, Donkey Kong, and Green House, all originally released in 1982.  Just released is Game &amp; Watch Collection 2, which includes Octopus and Parachute, both released in 1981, as well as Parachute X Octopus, a new original Game &amp; Watch game that merges the mechanics of both classic games.  Finally, for 800 gold points you can also get a Nintendo character themed set of Hanafuda cards.  Hanafuda is the Japanese game for which Nintendo originally manufactured playing cards, prior to their entrance into the video game market.  Take a look:</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/800points.jpg"><img class="aligncenter size-full wp-image-3697" title="800points" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/800points.jpg" alt="" width="538" height="173" /></a></p>
<p>It took me over 20 games between my Wii and DS collections to earn the 800 points, but I grabbed Game &amp; Watch Collection #1 last week and it arrived in the mail today.  I don&#8217;t know if I&#8217;ll ever get another 800 being it took so many games, but I figured it would be wise to grab the older collection first.  It probably has a higher risk of going away, especially given the fact that Game &amp; Watch Collection #2 is so new.  What are some of the other things you can get for lesser points, though?  How about a Mario folder and bookmark set, a Wii-remote holder (in white or black), or a DS game shelf styled after Mario&#8217;s hat?</p>
<p><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/lesser-points.jpg"><img class="aligncenter size-full wp-image-3699" title="lesser points" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/lesser-points.jpg" alt="" width="538" height="174" /></a></p>
<p>The important aspect of Club Nintendo to note is that each year, you have the opportunity to reach gold or platinum status levels, and receive a completely free reward.  This is extremely important right now, because Nintendo inexplicably picked June 30th each year as the due date due qualify for an elite status level.  300 points nets you gold status, while 600 points earns platinum.  The 2010 rewards have not been announced yet, but 2009 had some pretty worthwhile items: a choice between an exclusive Punch Out! mini-game through the WiiWare store or an authentic Mario hat for platinum members, and a gold-member exclusive 2010 Nintendo wall calendar.</p>
<p>So what are you waiting for?!?!  You&#8217;ve got less than a month left, so head on over to <a href="https://club.nintendo.com/" target="_blank">Club Nintendo</a> and start the arduous process of entering codes and filling out surveys.  Free stuff awaits you!  In the meantime, I&#8217;ll leave you with some photos from the arrival of the Game &amp; Watch Collection in my mailbox earlier today, starting with this thank you card from Nintendo:</p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Club-Nintendo.jpg"><img class="aligncenter size-full wp-image-3701" title="Club Nintendo" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/Club-Nintendo.jpg" alt="" width="538" height="351" /></a><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/CN2.jpg"><img class="size-large wp-image-3702  aligncenter" title="CN2" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/CN2-1024x768.jpg" alt="" width="429" height="320" /></a></p>
<p style="text-align: center;"><a href="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/CN3.jpg"><img class="size-large wp-image-3703  aligncenter" title="CN3" src="http://www.themoderndaypirates.com/pirates/wp-content/uploads/2010/06/CN3-1024x768.jpg" alt="" width="430" height="320" /></a></p>
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